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Date 03-07-26 13:00

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Kanarito
Vs.

commando


Starts the fight of the 13º journey of the XVIII. 86º league.
Today have gathered at the Stadium 1.691 La Arena de Ares freaks boxing.

In the corner left with 45,2 Lb and wearing red pants have to Kanarito ESPAÑA
His personal record is of 2.631 victories 348 defeats 1 void ones and 2.564 KO`s.
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Its not official sponsor is Noa Moda Única.

In the right corner with 45,41 Lb wearing blue pants we have commando ARGENTINA
His personal record is of 854 victories 365 defeats 5 void ones and 783 KO`s.
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Its not official sponsor is Evobas.

The boxers exchange sportsmanship a greeting in the center of the ring.
Kanarito has adopted the position of Reversed Guard, commando is in the Reversed Guard position.
The Kanarito´s most light body increases in +0,05% the probability of throbbing.
The bulk of commando gives +0,05% damage.

Round 1º

0,5
Without thinking twice commando takes the initiative and launches a JAB to the chin .
Kanarito absorbs part of the impact by stiffening the guard. (-60  Damage to the health. ) (+5% hit probability)
His other hand´s reaction doesn´t take long, commando brings with him a STRAIGHT.
It goes through Kanarito guard and hits (-735  Damage to the health. kobox punto)
Nice ONE TWO!
1
Without thinking twice commando runs a UPPERCUT .
Hit full Kanarito. (-280  Damage to the stamina. kobox punto)
1,5
commando tries to surprise his opponent with a HOOK .
Kanarito has received a good blow. (-168  Damage to the stamina. kobox punto)
Without thinking twice commando executes another HOOK.
It has exploited fully in Kanarito. (-309  Damage to the health. kobox punto)
A perfectly executed DOUBLE HOOK!
2
The fatigue does that Kanarito´s blows come with minor intensity.
Kanarito not drop the pace and throws a HOOK .
commando absorbs part of the impact by stiffening the guard. (-14  Damage to the stamina. )
2,5
Due to fatigue Kanarito blows come with less intensity.
Kanarito not drop the pace and throws a HOOK aiming the body .
commando absorbs part of the impact by stiffening the guard. (-8  Damage to the stamina. )
3
Kanarito is quite fatigued, his punches do less damage.
Kanarito attacks with a HOOK .
A blow too slow since commando manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 4 Fight Points extra points for Kanarito and 8 Fight Points extra points for commando.

4 , 74% , 13% .
14 , 100% , 91% .

Round 2º

0,5
commando takes the position to get left one SMASH .
Kanarito keeps his guard firm. (-191  Damage to the health. )
1
Kanarito is removed from the sleeve a RIGHT HAND .
commando reacts on time blocking the blow with the guard. (-284  Damage to the health. )
1,5
Kanarito not drop the pace and throws a right HOOK .
A blow too slow since commando manages to dodge it.
2
The audience cheers to commando.
2,5
Kanarito not drop the pace and throws a HOOK .
commando reacts on time blocking the blow with the guard. (-130  Damage to the health. )
3
Kanarito has led commando against the corner of the ring. (+50% hit probability)
It seems that fatigue has reduced the force in the blows of Kanarito.
Kanarito is removed from the sleeve a left HOOK to the chin .
commando reacts on time blocking the blow with the guard. (-1  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kanarito.
The judges have ruled 9 Fight Points extra points for Kanarito and 4 Fight Points extra points for commando.

13 , 70% , 13% .
18 , 89% , 93% .

Round 3º

0,5
Kanarito is positioned to launch with his/her right hand a HOOK going to the stomach .
commando balance your body manages to avoid the blow.
1
Kanarito tries to surprise his opponent with a RIGHT HAND .
Full impact on commando. (-293  Damage to the stamina. kobox punto)
1,5
Kanarito not drop the pace and throws a LEFT PUNCH .
A blow too slow since commando manages to dodge it.
2
commando takes the initiative and runs a UPPERCUT searching the jaw .
Kanarito has received a good blow. (-226  Damage to the health. kobox punto)
2,5
commando tries to surprise his opponent with a left HOOK .
Kanarito absorbs part of the impact by stiffening the guard. (-138  Damage to the health. )
commando does not cease in its efforts and combines another HOOK.
Kanarito goes back to dodge the blow.
A perfect DOUBLE HOOK!
Without thinking it Kanarito prepares to launch a counterattack. (+49,9% hit probability)
Kanarito takes the initiative and runs a right HOOK .
commando reacts on time blocking the blow with the guard. (-299  Damage to the health. )
3
commando rotates the hip, it has launched a STRAIGHT .
Kanarito keeps his guard firm. (-304  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 5 Fight Points extra points for Kanarito and 7 Fight Points extra points for commando.

19 , 55% , 13% .
27 , 82% , 49% .

Round 4º

0,5
The opponent of Kanarito see coming a HOOK looking for the face .
A blow too slow since commando manages to dodge it.
1
Kanarito dominates the rhythm of the fight by using his footwork
1,5
Kanarito is removed from the sleeve a HOOK looking for the stomach .
A blow too slow since commando manages to dodge it.
No time to breathe commando launches to against. (+21,2% hit probability)
The opponent of commando see coming a JAB .
Full impact on Kanarito. (-164  Damage to the stamina. kobox punto)
Already you can not hold standing and Kanarito falls. (kobox punto)
2
Kanarito tries to get up, although that is quite touched, accomplishes this without problems to the 8 account. (+461 Stamina Recovered.) (-461 Lost Health)
After checking their status the referee resumes the fight.
Kanarito has managed to corner commando against the ropes. (+25% hit probability)
Without thinking twice Kanarito runs a LEFT PUNCH .
commando was hit directly (-220  Damage to the stamina. kobox punto)
Not bad.
2,5
Kanarito has cornered to commando against the ropes. (+25% hit probability)
Kanarito takes the initiative and runs a HOOK directed to the chin .
Hit full commando. (-639  Damage to the health. kobox punto)
3
Kanarito gets commando to the corner (+50% hit probability)
Kanarito takes the initiative and runs a LEFT PUNCH . commando harassed by throwing a JAB. (-30% reduced probability of scrimmage)
A blow too slow since commando manages to dodge it.
commando takes the opportunity to launch a counter. (+14,8% hit probability)
commando rotates the hip, it has launched a JAB .
Kanarito absorbs part of the impact by stiffening the guard. (-124  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kanarito.
The judges have ruled 10 Fight Points extra points for Kanarito and 4 Fight Points extra points for commando.

32 , 42% , 100% .
34 , 66% , 31% .

Round 5º

0,5
Kanarito is positioned to launch with his/her left hand a HOOK .
Going to do much damage with that hit.
commando absorbs part of the impact by stiffening the guard. (-207 Extra Damage to the stamina. )
Kanarito wasted no time and throws another HOOK.
commando blocks it with his defense. (-79  Damage to the stamina. )
It has been an excellent book DOUBLE HOOK.
It has been too much for commando and falls. (kobox punto)
1
commando stands on account of 6. (+750 Stamina Recovered.) (-750 Lost Health)
The referee is ready to resume the match.
Kanarito initiates an exchange of jabs that achieve commando push back.
1,5
Kanarito is removed from the sleeve a HOOK looking for the chin .
commando goes back to dodge the blow.
Kanarito don´t allows opponent´s reaction and throws another HOOK .
commando reacts on time blocking the blow with the guard. (-238  Damage to the health. )
A perfect DOUBLE HOOK!
2
commando try to keep the distance with long shots but Kanarito imposed on exchange.
2,5
Kanarito push commando against the ropes. (+25% hit probability)
Kanarito is removed from the sleeve a HOOK aiming the body .
Hit the air because commando manages to dodged it.
3
The opponent of commando see coming a JAB .
Kanarito absorbs part of the impact by stiffening the guard. (-24  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kanarito.
The judges have ruled 10 Fight Points extra points for Kanarito and 4 Fight Points extra points for commando.

44 , 42% , 56% .
38 , 41% , 100% .

Round 6º

0,5
Kanarito left positioned to execute a HOOK to the body .
commando absorbs part of the impact by stiffening the guard. (-74  Damage to the stamina. )
Kanarito not slow down and dares with another HOOK.
A blow too slow since commando manages to dodge it.
A perfectly executed DOUBLE HOOK!
1
Kanarito left positioned to execute a HOOK looking for the stomach .
commando balance your body manages to avoid the blow.
Kanarito not slow down and dares with another HOOK.
Hit the air because commando manages to dodged it.
1,5
Kanarito is removed from the sleeve a HOOK .
commando balance your body manages to avoid the blow.
commando manages to balance his body to launch one against. (+10,4% hit probability)
commando not drop the pace and throws a RIGHT HAND .
A blow too slow since Kanarito manages to dodge it.
2
Kanarito has led to commando against the ropes. (+25% hit probability)
Without thinking twice Kanarito runs a left HOOK to the body .
commando blocks it with his defense. (-63  Damage to the stamina. )
2,5
Kanarito has cornered to commando against the ropes. (+25% hit probability)
It seems that fatigue has reduced the force in the blows of Kanarito.
Kanarito tries to surprise his opponent with a left HOOK directed to the jaw . commando harassed by throwing a JAB. (-35% reduced probability of scrimmage)
commando has received a good blow. (-1  Damage to the health. kobox punto)
3
commando is pushed into the corner by Kanarito (+50% hit probability)
Kanarito makes a feint, it seems that he is trying to break.
Your right approaching unstoppable. (+25% hit probability)
Kanarito rotates the hip, it has launched a RIGHT HAND to the chin .
Goes throught the guard of commando and hits. (-690  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kanarito.
The judges have ruled 10 Fight Points extra points for Kanarito and 4 Fight Points extra points for commando.

58 , 43% , 13% .
42 , 23% , 92% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is Kanarito with a total of 58 points over the 42 points scored by commando.
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