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Date 04-04-26 13:03

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FJR10
Vs.

pacman


Starts the fight of the journey of the XVIII. 219º league.
Today have gathered at the Stadium 312 Andalucia_Boxing_Club freaks boxing.

In the left corner with 52,25 Lb wearing red pants we have FJR10 ANTÁRTIDA
His personal record is of 195 victories 243 defeats 1 void ones and 181 KO`s.
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Its not official sponsor is Evobas.

In the corner right with 41,2 Lb and wearing blue pants have to pacman FILIPINAS
His personal record is of 1.004 victories 634 defeats 7 void ones and 860 KO`s.
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Its not official sponsor is Noa Moda Única.

FJR10 has adopted the position of Basic Guard, pacman is in the Mixed Guard position.
FJR10 girth gives you a +2,76% damage.
A lighter body allows pacman an increase of +11,05% to the probability of hitting.

Round 1º

0,5
pacman He prepares his right to lunch a HOOK going to the body .
FJR10 balance your body manages to avoid the blow.
FJR10 takes the opportunity to launch a counter. (+4,5% hit probability)
FJR10 left positioned to execute a UPPERCUT aiming the body .
It goes through pacman guard and hits (-20  Damage to the stamina. kobox punto)
1
pacman takes the initiative and runs a HOOK .
FJR10 goes back to dodge the blow.
No time to breathe FJR10 launches to against. (+4,2% hit probability)
FJR10 launches a LEFT PUNCH .
pacman was hit directly (-28  Damage to the stamina. kobox punto)
1,5
Both fighters exchanged blows long around the ring but pacman just overwhelmed by the impossibility of striking back against FJR10.
2
Without thinking twice FJR10 takes the initiative and launches a RIGHT HAND .
pacman keeps his guard firm. (-5  Damage to the stamina. )
2,5
Both fighters begin to exchange blows but FJR10 halfway back just before the impossibility of returning pacman blows.
3
FJR10 is pushed into the corner by pacman (+50% hit probability)
pacman takes the initiative and runs a JAB aiming the body .
FJR10 keeps his guard firm. (-13  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pacman.
The judges have ruled 7 Fight Points extra points for FJR10 and 6 Fight Points extra points for pacman.

9 , 100% , 99% .
6 , 100% , 33% .

Round 2º

0,5
Without thinking twice FJR10 takes the initiative and launches a RIGHT HAND looking for the face .
pacman blocks it with his defense. (-24  Damage to the health. )
1
pacman takes the initiative and runs a right CROCHET .
FJR10 blocks it with his defense. (-12  Damage to the stamina. )
1,5
FJR10 not drop the pace and throws a right UPPERCUT .
pacman absorbs part of the impact by stiffening the guard. (-20  Damage to the stamina. )
2
pacman prepares the left to launch a UPPERCUT to the stomach .
FJR10 goes back to dodge the blow.
2,5
pacman is removed from the sleeve a RIGHT HAND .
FJR10 absorbs part of the impact by stiffening the guard. (-37  Damage to the health. )
3
pacman has managed to corner FJR10 in the corner of the ring. (+50% hit probability)
pacman is quite fatigued, his punches do less damage.
pacman attacks with a UPPERCUT .
It´s a perfect punch
FJR10 reacts on time blocking the blow with the guard. (-1 Extra Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pacman.
The judges have ruled 5 Fight Points extra points for FJR10 and 9 Fight Points extra points for pacman.

14 , 97% , 91% .
15 , 93% , 11% .

Round 3º

0,5
FJR10 tries to surprise his opponent with a LEFT PUNCH going to the stomach .
Has executed a perfect hit.
pacman blocks it with his defense. (-28 Extra Damage to the stamina. )
pacman falls to the ground. (kobox punto)
1
pacman grabs the ropes to get up just when the account is on 8. (+134 Stamina Recovered.) (-134 Lost Health)
After checking their status the referee resumes the fight.
pacman rotates the hip, it has launched a JAB .
FJR10 goes back to dodge the blow.
1,5
FJR10 throws a combination, it seems that he looks for openings in the guard of pacman.
2
The opponent of pacman see coming a CROCHET addressing to the jaw .
A blow too slow since FJR10 manages to dodge it.
2,5
Without thinking twice pacman takes the initiative and launches a JAB to the body .
FJR10 balance your body manages to avoid the blow.
3
pacman has managed to corner FJR10 in the corner of the ring. (+50% hit probability)
Without thinking twice pacman takes the initiative and launches a left HOOK directed to the body .
FJR10 absorbs part of the impact by stiffening the guard. (-32  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pacman.
The judges have ruled 4 Fight Points extra points for FJR10 and 9 Fight Points extra points for pacman.

20 , 98% , 81% .
24 , 49% , 84% .

Round 4º

0,5
Without thinking twice pacman runs a LEFT PUNCH .
Hit the air because FJR10 manages to dodged it.
Without thinking it FJR10 prepares to launch a counterattack. (+7% hit probability)
FJR10 rotates the hip, it has launched a UPPERCUT looking for the face .
Hit full pacman. (-163  Damage to the health. kobox punto)
pacman crashes to the ground. (kobox punto)
1
pacman manages to get up when the referee pronounces 4. (-57 Loss Stamina) (+34 Recovered Health)
After checking their status the referee resumes the fight.
pacman launches a CROCHET right to the chin .
FJR10 balance your body manages to avoid the blow.
FJR10 manages to balance his body to launch one against. (+3,8% hit probability)
FJR10 takes the initiative and runs a LEFT PUNCH .
pacman blocks it with his defense. (-24  Damage to the health. )
1,5
Without thinking twice pacman runs a left CROCHET addresing to the side .
FJR10 absorbs part of the impact by stiffening the guard. (-23  Damage to the stamina. )
2
pacman push FJR10 against the ropes. (+25% hit probability)
pacman launches a right UPPERCUT searching the jaw .
FJR10 blocks it with his defense. (-34  Damage to the health. )
2,5
pacman push FJR10 against the ropes. (+25% hit probability)
pacman tries to surprise his opponent with a left UPPERCUT looking for the face .
The coup lashes out in full to his opponent. (-22  Damage to the health. kobox punto)
3
FJR10 is pushed into the corner by pacman (+50% hit probability)
pacman launches a CROCHET looking for the chin .
FJR10 blocks it with his defense. (-34  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pacman.
The judges have ruled 7 Fight Points extra points for FJR10 and 7 Fight Points extra points for pacman.

31 , 90% , 67% .
33 , 5% , 11% .

Round 5º

0,5
FJR10 starts turning over rival keeping the distance with long range shots.
1
Due to fatigue pacman blows come with less intensity.
pacman attacks with a HOOK .
It goes through FJR10 guard and hits (-1  Damage to the stamina. kobox punto)
1,5
pacman rotates the hip, it has launched a JAB .
FJR10 goes back to dodge the blow.
Without thinking it FJR10 prepares to launch a counterattack. (+4% hit probability)
Without thinking twice FJR10 runs a left UPPERCUT aiming the body .
Hit the air because pacman manages to dodged it.
2
The opponent of pacman see coming a JAB .
FJR10 goes back to dodge the blow.
2,5
The fight was stopped temporaly because of a pacman´s low blow
3
FJR10 launches a left UPPERCUT to the stomach .
Hit the air because pacman manages to dodged it.
pacman manages to balance his body to launch one against. (+10% hit probability)
Without thinking twice pacman takes the initiative and launches a CROSS .
A blow too slow since FJR10 manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pacman.
The judges have ruled 4 Fight Points extra points for FJR10 and 9 Fight Points extra points for pacman.

35 , 91% , 57% .
43 , 8% , 16% .

Round 6º

0,5
pacman has feint a HOOK
Your right does not wait. (+25% hit probability)
pacman not drop the pace and throws a CROCHET .
FJR10 absorbs part of the impact by stiffening the guard. (-31  Damage to the health. )
1
pacman is removed from the sleeve a JAB .
FJR10 balance your body manages to avoid the blow.
1,5
The opponent of FJR10 see coming a left UPPERCUT .
pacman goes back to dodge the blow.
pacman manages to balance his body to launch one against. (+6,9% hit probability)
Without thinking twice pacman runs a CROSS .
FJR10 keeps his guard firm. (-44  Damage to the stamina. )
2
The fatigue does that pacman´s blows come with minor intensity.
pacman attacks with a HOOK .
A blow too slow since FJR10 manages to dodge it.
2,5
pacman takes the initiative and runs a LEFT PUNCH directed to the face .
FJR10 goes back to dodge the blow.
3
pacman has managed to corner FJR10 in the corner of the ring. (+50% hit probability)
pacman is quite fatigued, his punches do less damage.
pacman tries to surprise his opponent with a HOOK .
Full impact on FJR10. (-1  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by pacman.
The judges have ruled 4 Fight Points extra points for FJR10 and 10 Fight Points extra points for pacman.

39 , 89% , 40% .
55 , 10% , 14% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is pacman with a total of 55 points over the 39 points scored by FJR10.
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