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Date 05-30-26 13:13

Permanent Link Rules Visor Gráfico

Anarco
Vs.

krakatoa


Starts the fight of the 10º journey of the XVIII. 747º league.
Today have gathered at the Stadium 2.300 Potros_Corzeños freaks boxing.

In the left corner with 60,41 Lb wearing red pants we have Anarco ESPAÑA
His personal record is of 552 victories 179 defeats 0 void ones and 520 KO`s.
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Its not official sponsor is Evobas.com.

In the corner right with 40,04 Lb and wearing the breeches blue have krakatoa ARGENTINA
His personal record is of 1.776 victories 523 defeats 3 void ones and 1.484 KO`s.
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Its not official sponsor is Kobox.

Anarco has adopted the position of Basic Guard, krakatoa is in the Basic Guard position.
Anarco girth gives you a +5,09% damage.
A lighter body allows krakatoa an increase of +20,37% to the probability of hitting.

Round 1º

0,5
krakatoa attacks with a JAB .
Anarco keeps his guard firm. (-11  Damage to the stamina. )
1
Without thinking twice krakatoa runs a STRAIGHT .
Goes throught the guard of Anarco and hits. (-25  Damage to the health. kobox punto)
1,5
Without thinking twice krakatoa runs a STRAIGHT .
Anarco reacts on time blocking the blow with the guard. (-9  Damage to the stamina. )
2
krakatoa push Anarco against the ropes. (+25% hit probability)
krakatoa tries to surprise his opponent with a STRAIGHT . Anarco tries to slow its advance with a JAB but fails.
Anarco has received a good blow. (-14  Damage to the stamina. kobox punto)
2,5
krakatoa has managed to corner Anarco against the ropes. (+25% hit probability)
krakatoa rotates the hip, it has launched a RIGHT HAND . Anarco harassed with a JAB that unbalanced momentarily to krakatoa. (-9% reduced probability of scrimmage)
Hit the air because Anarco manages to dodged it.
3
krakatoa has led Anarco against the corner of the ring. (+50% hit probability)
krakatoa launches a JAB directed to the body . Anarco harassed by throwing a JAB. (-12% reduced probability of scrimmage)
It goes through Anarco guard and hits (-16  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by krakatoa.
The judges have ruled 4 Fight Points extra points for Anarco and 10 Fight Points extra points for krakatoa.

4 , 97% , 50% .
14 , 100% , 100% .

Round 2º

0,5
Anarco attacks with a right STRAIGHT looking for the stomach .
krakatoa keeps his guard firm. (-16  Damage to the stamina. )
1
krakatoa takes the initiative and runs a JAB going to the body .
Full impact on Anarco. (-11  Damage to the stamina. kobox punto)
1,5
Anarco rotates the hip, it has launched a RIGHT HAND addressing to the jaw .
krakatoa balance your body manages to avoid the blow.
No time to breathe krakatoa launches to against. (+37,6% hit probability)
krakatoa attacks with a left STRAIGHT looking for the face . Anarco harassed by throwing a JAB but krakatoa dodge it with ease.
Anarco blocks it with his defense. (-21  Damage to the health. )
2
krakatoa attacks with a right STRAIGHT .
Anarco does not react on time and receives the impact. (-17  Damage to the stamina. kobox punto)
2,5
krakatoa is removed from the sleeve a JAB addressing to the jaw . Anarco harassed with a JAB that unbalanced momentarily to krakatoa. (-10% reduced probability of scrimmage)
Anarco has been reached. (-22  Damage to the health. kobox punto)
3
krakatoa has locked Anarco in the corner of the ring. (+50% hit probability)
krakatoa attacks with a right STRAIGHT going to the stomach .
Anarco was hit directly (-17  Damage to the stamina. kobox punto)
Anarco legs do not stop shaking and plummet. (kobox punto)
Anarco grabs the ropes to get up just when the account is on 8. (+85 Stamina Recovered.) (-85 Lost Health)
The referee check his health before resuming the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by krakatoa.
The judges have ruled 4 Fight Points extra points for Anarco and 10 Fight Points extra points for krakatoa.

8 , 85% , 100% .
31 , 100% , 99% .

Round 3º

0,5
krakatoa launches a JAB .
It has exploited fully in Anarco. (-22  Damage to the health. kobox punto) (+10% hit probability)
krakatoa executes another JAB trying to blind his rival.
It goes through Anarco guard and hits (-24  Damage to the health. kobox punto) (+20% hit probability)
krakatoa leverages the rotational inertia to throw a STRAIGHT.
Full impact on Anarco. (-34  Damage to the health. kobox punto)
A perfectly executed CIRCULAR 1-1-2!
1
krakatoa loaded with intensity to break the rhythm of Anarco.
1,5
krakatoa launches a JAB to the chin .
Anarco goes back to dodge the blow.
krakatoa executes another JAB trying to blind his rival.
Hit the air because Anarco manages to dodged it.
After the jabs his right does not wait, krakatoa executes a STRAIGHT.
Anarco keeps his guard firm. (-11  Damage to the stamina. )
2
krakatoa has managed to corner Anarco against the ropes. (+25% hit probability)
krakatoa takes the initiative and runs a right STRAIGHT . Anarco harassed with a JAB, krakatoa does not lose the balance and it continues to advance.
Anarco has been reached. (-18  Damage to the stamina. kobox punto)
2,5
Anarco hits frantically, it seems to have gone into a trance.
3
krakatoa has managed to corner Anarco in the corner of the ring. (+50% hit probability)
krakatoa tries to surprise his opponent with a JAB .
Anarco has received a good blow. (-32  Damage to the health. kobox punto)
Not bad.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by krakatoa.
The judges have ruled 4 Fight Points extra points for Anarco and 10 Fight Points extra points for krakatoa.

12 , 74% , 74% .
50 , 100% , 62% .

Round 4º

0,5
Without thinking twice krakatoa runs a STRAIGHT . Anarco slows his progress with a JAB. (-13% reduced probability of scrimmage)
Anarco was hit directly (-13  Damage to the stamina. kobox punto)
Not bad.
1
krakatoa launches a LEFT PUNCH going to the stomach .
Hit full Anarco. (-12  Damage to the stamina. kobox punto)
1,5
krakatoa right positioned to execute a STRAIGHT .
Goes throught the guard of Anarco and hits. (-20  Damage to the stamina. kobox punto)
2
krakatoa starts turning over rival keeping the distance with long range shots.
2,5
krakatoa has pushed Anarco against the ropes. (+25% hit probability)
krakatoa launches a right STRAIGHT addressing to the jaw .
Anarco goes back to dodge the blow.
3
krakatoa has led Anarco against the corner of the ring. (+50% hit probability)
krakatoa feint a right JAB, tries to take the opponent off guard.
After the threat its left does not take long to appear. (+25% hit probability)
Without thinking twice krakatoa runs a STRAIGHT .
Full impact on Anarco. (-31  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by krakatoa.
The judges have ruled 4 Fight Points extra points for Anarco and 10 Fight Points extra points for krakatoa.

16 , 71% , 31% .
65 , 100% , 68% .

Round 5º

0,5
krakatoa takes the position to get left one STRAIGHT . Anarco harassed by throwing a JAB. (-8% reduced probability of scrimmage)
Anarco blocks it with his defense. (-8  Damage to the stamina. )
1
krakatoa attacks with a JAB directed to the jaw .
Goes throught the guard of Anarco and hits. (-23  Damage to the health. kobox punto) (+10% hit probability)
krakatoa executes another JAB trying to blind his rival.
It goes through Anarco guard and hits (-22  Damage to the health. kobox punto) (+20% hit probability)
Making good use of the inertia of the spin krakatoa throws a STRAIGHT.
Full impact on Anarco. (-34  Damage to the health. kobox punto)
A perfect CIRCULAR 1-1-2!
1,5
krakatoa takes the initiative and runs a JAB . Anarco harassed with a JAB, krakatoa does not lose the balance and it continues to advance.
Anarco absorbs part of the impact by stiffening the guard. (-24  Damage to the health. )
2
krakatoa push Anarco against the ropes. (+25% hit probability)
Without thinking twice krakatoa takes the initiative and launches a JAB .
Anarco balance your body manages to avoid the blow.
2,5
krakatoa has managed to corner Anarco against the ropes. (+25% hit probability)
krakatoa has feint a STRAIGHT (+25% hit probability)
Without thinking twice krakatoa runs a STRAIGHT to the chin .
It goes through Anarco guard and hits (-24  Damage to the health. kobox punto)
3
Anarco is pushed into the corner by krakatoa (+50% hit probability)
krakatoa launches a JAB . Anarco harassed with a JAB, krakatoa does not lose the balance and it continues to advance.
Anarco does not react on time and receives the impact. (-11  Damage to the stamina. kobox punto)
Not bad.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by krakatoa.
The judges have ruled 4 Fight Points extra points for Anarco and 10 Fight Points extra points for krakatoa.

20 , 58% , 18% .
84 , 100% , 53% .

Round 6º

0,5
Without thinking twice krakatoa takes the initiative and launches a JAB . Anarco harassed by throwing a JAB. (-9% reduced probability of scrimmage)
Anarco does not react on time and receives the impact. (-35  Damage to the health. kobox punto)
Not bad.
1
Without thinking twice krakatoa runs a LEFT PUNCH . Anarco not makes it easy and throws a flurry of JABs to stop their advance. (-10% reduced probability of scrimmage)
It goes through Anarco guard and hits (-12  Damage to the stamina. kobox punto)
1,5
krakatoa attacks with a right STRAIGHT going to the stomach .
Hit full Anarco. (-22  Damage to the stamina. kobox punto)
Not bad.
Already you can not hold standing and Anarco falls. (kobox punto)
2
Anarco manages to get up when the referee pronounces 7. (+85 Stamina Recovered.) (-85 Lost Health)
The referee check his health before resuming the fight.
krakatoa helped wrong foot and Anarco does not hesitate to take the initiative.
2,5
krakatoa is removed from the sleeve a JAB right to the chin . Anarco slows his progress with a JAB. (-11% reduced probability of scrimmage)
Goes throught the guard of Anarco and hits. (-32  Damage to the health. kobox punto)
Not bad.
3
krakatoa is unable to keep pace Anarco and footwork.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by krakatoa.
The judges have ruled 4 Fight Points extra points for Anarco and 10 Fight Points extra points for krakatoa.

24 , 43% , 100% .
102 , 100% , 62% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is krakatoa with a total of 102 points over the 24 points scored by Anarco.
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