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Date 05-30-26 15:10

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Kenshiro
Vs.

Joe_KID_Black


Starts the fight of the 10º journey of the III. Oro league.
Today have gathered at the Stadium 7.800 La_Mesa_Redonda freaks boxing.

In the corner left with 75,57 Lb and wearing the breeches red have Kenshiro ARGENTINA
His personal record is of 9.563 victories 5.167 defeats 68 void ones and 7.983 KO`s.
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In the right corner with 53,34 Lb wearing blue pants we have Joe_KID_Black ARGENTINA
His personal record is of 11.761 victories 2.569 defeats 46 void ones and 9.600 KO`s.
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Its not official sponsor is Noa Moda Única.

Kenshiro has adopted the position of Cross Defense, Joe_KID_Black is in the Reversed Guard position.
Kenshiro girth gives you a +22,23% damage.
A lighter body allows Joe_KID_Black an increase of +5,56% to the probability of hitting.

Round 1º

0,5
Kenshiro prepares the right to launch a FINNING SWALLOW .
It looks like a very solid punch.
Full impact on Joe_KID_Black. (-18.574 Extra Damage to the health. atravesar guardia kobox punto)
1
There is no turning back, Kenshiro prepares to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
The left does not expect.
A blow too slow since Joe_KID_Black manages to dodge it.
Kenshiro leverages the inertia of the rotation to drive his next shot.
Joe_KID_Black has received a good blow. (-2.574  Damage to the stamina. kobox punto) (+4% boost)
Kenshiro does not slow down, he synchronizes the weight change, here comes another blow .
Joe_KID_Black does not react on time and receives the impact. (-1.724  Damage to the stamina. kobox punto) (+6% boost)
Taking advantage of the rotating inertia Kenshiro launches another blow.
Hit the air because Joe_KID_Black manages to dodged it.
Nice DEMPSEY ROLL!
1,5
Kenshiro threatens a FINNING SWALLOW and preparing his next shot. (+25% hit probability)
Kenshiro launches a FINNING SWALLOW .
Hit the air because Joe_KID_Black manages to dodged it.
2
Joe_KID_Black attacks with a left GAZELLE PUNCH .
Kenshiro has received a good blow. (-2.527  Damage to the stamina. atravesar guardia kobox punto)
2,5
Kenshiro guard down causing his opponent.
3
Joe_KID_Black attacks with a RIGHT HAND addressing to the jaw .
Kenshiro reacts on time blocking the blow with the guard. (-341  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kenshiro.
The judges have ruled 10 Fight Points extra points for Kenshiro and 4 Fight Points extra points for Joe_KID_Black.

14 , 99% , 34% .
5 , 50% , 46% .

Round 2º

0,5
Kenshiro launches a FINNING SWALLOW .
Joe_KID_Black absorbs part of the impact by stiffening the guard. (-411  Damage to the stamina. )
1
Joe_KID_Black launches a RIP searching the jaw .
Kenshiro keeps his guard firm. (-453  Damage to the health. )
1,5
Kenshiro balances your body forming the symbol of infinity, is preparing to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
It balances the weight with your legs, hip drives, your first shot is not expected.
Hit the air because Joe_KID_Black manages to dodged it.
Kenshiro rises again, he´s going to try to hit his opponent with the weight of his body
.
Joe_KID_Black goes back to dodge the blow.
Kenshiro never stops, changes the weight of leg and throws another blow.
A blow too slow since Joe_KID_Black manages to dodge it.
It will not stop, after the change of weight Kenshiro attacks with another blow
.
Joe_KID_Black absorbs part of the impact by stiffening the guard. (-841  Damage to the health. )
It has been an excellent book DEMPSEY ROLL.
2
Kenshiro attacks with a SMASH .
Joe_KID_Black balance your body manages to avoid the blow.
2,5
The threat of Kenshiro has not been enough to disturb Joe_KID_Black. (-20% hit probability)
Kenshiro not drop the pace and throws a SMASH .
Joe_KID_Black reacts on time blocking the blow with the guard. (-2.164  Damage to the health. )
3
Kenshiro has locked Joe_KID_Black in the corner of the ring. (+50% hit probability)
Without thinking twice Kenshiro takes the initiative and launches a LEFT PUNCH directed to the body .
Joe_KID_Black reacts on time blocking the blow with the guard. (-256  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kenshiro.
The judges have ruled 10 Fight Points extra points for Kenshiro and 4 Fight Points extra points for Joe_KID_Black.

24 , 99% , 14% .
9 , 43% , 48% .

Round 3º

0,5
Kenshiro launches a feint but Joe_KID_Black is undeterred, it will not be easy to deceive you. (-20% hit probability)
Kenshiro attacks with a FINNING SWALLOW going to the stomach .
Joe_KID_Black goes back to dodge the blow.
Joe_KID_Black manages to balance his body to launch one against. (+13,4% hit probability)
Joe_KID_Black takes the initiative and runs a SMASH .
Kenshiro keeps his guard firm. (-955  Damage to the health. )
1
Both fighters exchanged blows long around the ring but Kenshiro just overwhelmed by the impossibility of striking back against Joe_KID_Black.
1,5
Kenshiro takes the initiative and runs a right SMASH .
Joe_KID_Black absorbs part of the impact by stiffening the guard. (-1.918  Damage to the stamina. romper guardia )
2
Joe_KID_Black is removed from the sleeve a RIGHT HAND searching the jaw .
Kenshiro balance your body manages to avoid the blow.
2,5
Joe_KID_Black is removed from the sleeve a RIGHT HAND to the face .
Kenshiro blocks it with his defense. (-280  Damage to the health. )
3
Kenshiro is quite fatigued, his punches do less damage.
Kenshiro takes the initiative and runs a right FINNING SWALLOW .
Joe_KID_Black goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for Kenshiro and 5 Fight Points extra points for Joe_KID_Black.

31 , 95% , 14% .
14 , 44% , 30% .

Round 4º

0,5
Without thinking twice Kenshiro takes the initiative and launches a RIGHT HAND looking for the stomach .
Hit the air because Joe_KID_Black manages to dodged it.
1
Kenshiro takes the initiative and runs a right FINNING SWALLOW .
Has executed a perfect hit.
Joe_KID_Black does not react on time and receives the impact. (-5.612 Extra Damage to the stamina. kobox punto)
It has been too much for Joe_KID_Black and kissing the canvas. (kobox punto)
1,5
Joe_KID_Black seemed stunned but he´s on his feet at the count of 7. (+7.633 Stamina Recovered.) (-7.633 Lost Health)
The referee check his health before resuming the fight.
Kenshiro accelerates its balancing, undoubtedly is going to throw the DEMPSEY ROLL (+25% Dempsey Roll)
Here comes a crushing left.
Joe_KID_Black goes back to dodge the blow.
Kenshiro does not slow down, he synchronizes the weight change, here comes another blow .
Joe_KID_Black balance your body manages to avoid the blow.
The fatigue does that Kenshiro´s blows come with minor intensity.
Kenshiro changes the weight again to run another blow.
Hit the air because Joe_KID_Black manages to dodged it.
It seems that fatigue has reduced the force in the blows of Kenshiro.
Kenshiro leverages the inertia of the rotation to drive his next shot.
Joe_KID_Black absorbs part of the impact by stiffening the guard. (-74  Damage to the stamina. romper guardia )
A perfectly executed DEMPSEY ROLL!
2
Kenshiro has the unconditional support of Dodge this, MotherFucker!!!
2,5
Kenshiro has led to Joe_KID_Black against the ropes. (+25% hit probability)
The opponent of Kenshiro see coming a RIGHT HAND .
Hit the air because Joe_KID_Black manages to dodged it.
3
Kenshiro gets Joe_KID_Black to the corner (+50% hit probability)
Kenshiro attacks with a RIGHT HAND .
Hit the air because Joe_KID_Black manages to dodged it.
Joe_KID_Black manages to balance his body to launch one against. (+19,7% hit probability)
Joe_KID_Black He prepares his left to lunch a SMASH .
Kenshiro keeps his guard firm. (-154  Damage to the stamina. )
Already you can not hold standing and Kenshiro falls. (kobox punto)
Kenshiro seems to react and manages to rejoin the battle at the count of 4. (+4.874 Stamina Recovered.) (-4.874 Lost Health)
After checking their status the referee resumes the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kenshiro.
The judges have ruled 9 Fight Points extra points for Kenshiro and 4 Fight Points extra points for Joe_KID_Black.

43 , 76% , 100% .
20 , 25% , 100% .

Round 5º

0,5
Kenshiro starts swinging his head, a movement is unmistakable, DEMPSEY ROLL! (+25% Dempsey Roll)
It balances the weight with your legs, hip drives, your first shot is not expected.
Joe_KID_Black has been reached. (-1.889  Damage to the health. kobox punto) (+2% boost)
Kenshiro rises again, he´s going to try to hit his opponent with the weight of his body
.
It looks like a very solid punch.
Hit full Joe_KID_Black. (-8.317 Extra Damage to the health. kobox punto) (+4% boost)
Joe_KID_Black legs do not stop shaking and plummet. (kobox punto)
1
Joe_KID_Black manages to get up when the referee pronounces 7. (-3.817 Loss Stamina) (+2.738 Recovered Health)
The referee check his status before resuming the fight.
Kenshiro makes a feint, it seems that trying to break.
Your right does not wait. (+25% hit probability)
Kenshiro takes the initiative and runs a SMASH .
Joe_KID_Black goes back to dodge the blow.
1,5
Kenshiro is removed from the sleeve a right SMASH to the stomach .
Joe_KID_Black blocks it with his defense. (-1.909  Damage to the stamina. )
2
Joe_KID_Black starts turning over rival keeping the distance with long range shots.
2,5
Kenshiro launches a FINNING SWALLOW looking for the liver .
Hit the air because Joe_KID_Black manages to dodged it.
3
Kenshiro has locked Joe_KID_Black in the corner of the ring. (+50% hit probability)
Without thinking twice Kenshiro runs a LEFT PUNCH directed to the body .
Joe_KID_Black balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Kenshiro.
The judges have ruled 10 Fight Points extra points for Kenshiro and 4 Fight Points extra points for Joe_KID_Black.

59 , 77% , 83% .
24 , 8% , 38% .

Round 6º

0,5
There is no turning back, Kenshiro prepares to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
Kenshiro body weight load, your left rises unstoppable.
Joe_KID_Black keeps his guard firm. (-464  Damage to the stamina. ) (+1% boost)
It will not stop, after the change of weight Kenshiro attacks with another blow
.
Joe_KID_Black reacts on time blocking the blow with the guard. (-696  Damage to the stamina. romper guardia ) (+2% boost)
Kenshiro never stops, changes the weight of leg and throws another blow.
Hit the air because Joe_KID_Black manages to dodged it.
Kenshiro leverages the inertia of the rotation to drive his next shot.
Joe_KID_Black goes back to dodge the blow.
A perfect DEMPSEY ROLL!
1
Without thinking twice Kenshiro takes the initiative and launches a RIGHT HAND looking for the face .
It has exploited fully in Joe_KID_Black. (-4.334  Damage to the health. kobox punto)
Joe_KID_Black falls to the ground. (kobox punto)
1,5
Joe_KID_Black seems unconscious, the referee has called the paramedics
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Kenshiro is the winner of the match by KO.
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