Date 06-20-26 13:00
Ice_Punch |
Round 1º |
|---|
0,5Keridon tries again and again looking for weaknesses to break through. |
1Keridon starts swinging his head, a movement is unmistakable, DEMPSEY ROLL! (+25% The left does not expect. Ice_Punch blocks it with his defense. (-39 ) (+1% )Keridon leverages the inertia of the rotation to drive his next shot. Full impact on Ice_Punch. (-283 ) (+4% )It has been too much for Ice_Punch and kissing the canvas. ( ) |
1,5Ice_Punch awaits the referee count to 6 to get up. (+219 ) (-219 )After checking their status the referee resumes the fight. Ice_Punch has set a little dance with the intent to provoke his rival. |
2Keridon is removed from the sleeve a SMASH searching the jaw . Hit the air because Ice_Punch manages to dodged it. |
2,5Keridon starts moving her head forming eight inverted rival prepares to receive the DEMPSEY ROLL (+25% Keridon charges with the first punch. Ice_Punch balance your body manages to avoid the blow. Keridon never stops, changes the weight of leg and throws another blow. Ice_Punch goes back to dodge the blow. Keridon leverages the inertia of the rotation to drive his next shot. A blow too slow since Ice_Punch manages to dodge it. Taking advantage of the rotating inertia Keridon launches another blow. Ice_Punch has received a good blow. (-233 ) A perfect DEMPSEY ROLL! |
3Keridon gets Ice_Punch to the corner (+50% )Keridon rotates the hip, it has launched a SMASH right to the chin . Ice_Punch was hit directly (-1.464 ) |
| End of round
Boxers go to their respective corners. The rythm of the assault has been imposed by Keridon. The judges have ruled 4 extra points for Ice_Punch and 10 extra points for Keridon.
4
, 19%
, 100% .
17
, 100%
, 74% . |
Round 2º |
0,5There is no turning back, Keridon prepares to launch the DEMPSEY ROLL! (+25% Keridon body weight load, your left rises unstoppable. Ice_Punch balance your body manages to avoid the blow. Keridon rises again, he´s going to try to hit his opponent with the weight of his body . Ice_Punch goes back to dodge the blow. Keridon never stops, changes the weight of leg and throws another blow. Ice_Punch does not react on time and receives the impact. (-178 ) (+6% )Taking advantage of the rotating inertia Keridon launches another blow. Ice_Punch keeps his guard firm. (-91 ) A perfectly executed DEMPSEY ROLL! |
1Keridon tries to maintain control of the fight imposing his rhythm. |
1,5The fatigue does that Ice_Punch´s blows come with minor intensity. Ice_Punch accelerates its balancing, undoubtedly is going to throw the DEMPSEY ROLL (+25% It balances the weight with your legs, hip drives, your first shot is not expected. A blow too slow since Keridon manages to dodge it. It seems that fatigue has reduced the force in the blows of Ice_Punch. It will not stop, after the change of weight Ice_Punch attacks with another blow . Hit the air because Keridon manages to dodged it. Due to fatigue Ice_Punch blows come with less intensity. Ice_Punch never stops, changes the weight of leg and throws another blow. Keridon reacts on time blocking the blow with the guard. (-1 ) (+3% )Ice_Punch is quite fatigued, his punches do less damage. Ice_Punch leverages the inertia of the rotation to drive his next shot. Keridon balance your body manages to avoid the blow. A perfectly executed DEMPSEY ROLL! |
2The opponent of Keridon see coming a right SMASH directed to the face . A blow too slow since Ice_Punch manages to dodge it. Ice_Punch takes the opportunity to launch a counter. (+7,4% )Ice_Punch attacks with a LEFT PUNCH . Keridon blocks it with his defense. (-9 ) |
2,5After a break both fighters started an exchange of long range blows in which Keridon prevail over his opponent. |
3Keridon gets Ice_Punch to the corner (+50% )Keridon attacks with a left SWING going to the stomach . Ice_Punch reacts on time blocking the blow with the guard. (-167 ) It has been too much for Ice_Punch and falls. ( )Ice_Punch tries to get up, although that is quite touched, accomplishes this without problems to the 6 account. (+182 ) (-182 )The referee check his health before resuming the fight. |
| End of round
Boxers go to their respective corners. The rythm of the assault has been imposed by Keridon. The judges have ruled 4 extra points for Ice_Punch and 10 extra points for Keridon.
8
, 8%
, 92% .
30
, 100%
, 59% . |
Round 3º |
0,5Ice_Punch slips allowing Keridon to pick up the pace of the match. |
1The opponent of Keridon see coming a RIGHT HAND searching the jaw . Ice_Punch reacts on time blocking the blow with the guard. (-105 ) |
1,5Keridon not stop throwing punches FLURRY is extremely fast!. Thanks to its extraordinary agility Ice_Punch never ceases to dodge blows No one can stop him! Keridon still throwing punches faster and faster . The rapid reaction is allowing Ice_Punch dodge all the blows |
2In the ring only listens to the fans of Amamos a Ice_Punch. |
2,5Ice_Punch sways more and more quickly, will be difficult to beat him while spear DEMPSEY ROLL! (+25% Here comes a crushing left. Keridon goes back to dodge the blow. Ice_Punch leverages the inertia of the rotation to drive his next shot. Hit the air because Keridon manages to dodged it. Due to fatigue Ice_Punch blows come with less intensity. It will not stop, after the change of weight Ice_Punch attacks with another blow . A blow too slow since Keridon manages to dodge it. It seems that fatigue has reduced the force in the blows of Ice_Punch. Ice_Punch never stops, changes the weight of leg and throws another blow. Keridon balance your body manages to avoid the blow. |
3It seems that fatigue has reduced the force in the blows of Ice_Punch. Ice_Punch attacks with a HOOK . A blow too slow since Keridon manages to dodge it. |
| End of round
Boxers go to their respective corners. The rythm of the assault has been imposed by both boxers. The judges have ruled 4 extra points for Ice_Punch and 7 extra points for Keridon.
12
, 4%
, 16% .
37
, 100%
, 62% . |
Round 4º |
0,5Keridon accelerates its balancing, undoubtedly is going to throw the DEMPSEY ROLL (+25% Here comes a crushing left. Hit the air because Ice_Punch manages to dodged it. Ice_Punch manages to balance his body to launch one against. (+10,3% )It seems that fatigue has reduced the force in the blows of Ice_Punch. Ice_Punch takes the initiative and runs a HOOK to the chin . Keridon balance your body manages to avoid the blow. |
1Keridon accelerates its balancing, undoubtedly is going to throw the DEMPSEY ROLL (+25% Keridon rises with the entire weight of his body on the left . Ice_Punch does not react on time and receives the impact. (-380 ) (+2% )Ice_Punch falls to the ground. ( ) |
1,5Ice_Punch seems unconscious, the referee has called the paramedics Ladies and gentlemen the referee signals the end of combat. K.O.! |
End The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.Keridon is the winner of the match by KO. |
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In the left corner with 200 Lb wearing red pants we have
In the right corner with 200 Lb wearing blue pants we have 
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