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Date 06-27-26 13:08

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Magneto
Vs.

Serken


Starts the fight of the 14º journey of the XVIII. 480º league.
Today have gathered at the Stadium 1.857 BODY_FITNEZZ freaks boxing.

In the left corner with 49,76 Lb wearing red pants we have Magneto MACAO
His personal record is of 640 victories 423 defeats 1 void ones and 544 KO`s.
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Its not official sponsor is Indómita Games.

In the corner right with 44,2 Lb and wearing blue pants have to Serken ESPAÑA
His personal record is of 1.124 victories 238 defeats 1 void ones and 1.083 KO`s.
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Its not official sponsor is Indómita Games.

The boxers exchange sportsmanship a greeting in the center of the ring.
Magneto has adopted the position of Peek a Boo, Serken is in the Mixed Guard position.
Magneto girth gives you a +5,56% damage.
A lighter body allows Serken an increase of +5,56% to the probability of hitting.

Round 1º

0,5
Serken launches a LEFT PUNCH to the body .
Magneto reacts on time blocking the blow with the guard. (-2  Damage to the stamina. )
1
Magneto executed a flawless feint. (+25% hit probability)
Without thinking twice Magneto takes the initiative and launches a STRAIGHT .
Serken balance your body manages to avoid the blow.
1,5
The opponent of Serken see coming a left CROCHET on the side .
Hit the air because Magneto manages to dodged it.
Without thinking it Magneto prepares to launch a counterattack. (+11,9% hit probability)
Magneto attacks with a CROCHET looking for the chest .
A blow too slow since Serken manages to dodge it.
2
Magneto launches a feint, fooling his rival completely. (+25% hit probability)
Magneto attacks with a STRAIGHT .
Full impact on Serken. (-20  Damage to the stamina. kobox punto)
2,5
Serken rotates the hip, it has launched a RIGHT HAND .
A blow too slow since Magneto manages to dodge it.
3
Magneto tries again and again looking for weaknesses to break through.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for Magneto and 4 Fight Points extra points for Serken.

8 , 100% , 100% .
4 , 100% , 85% .

Round 2º

0,5
The opponent of Magneto see coming a CROCHET to the face .
Serken reacts on time blocking the blow with the guard. (-37  Damage to the health. )
1
Magneto has slipped trying to feint. (-20% hit probability)
Magneto rotates the hip, it has launched a CROCHET .
It has exploited fully in Serken. (-90  Damage to the health. kobox punto)
1,5
Magneto is removed from the sleeve a LEFT PUNCH .
Hit the air because Serken manages to dodged it.
2
Serken throws a combination, it seems that he looks for openings in the guard of Magneto.
2,5
Serken tries to surprise his opponent with a CROCHET .
A blow too slow since Magneto manages to dodge it.
3
After a break both fighters started an exchange of long range blows in which Magneto prevail over his opponent.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Magneto.
The judges have ruled 9 Fight Points extra points for Magneto and 4 Fight Points extra points for Serken.

19 , 100% , 100% .
8 , 69% , 89% .

Round 3º

0,5
Serken not drop the pace and throws a LEFT PUNCH directed to the body .
Magneto blocks it with his defense. (-2  Damage to the stamina. )
1
Without thinking twice Magneto runs a left CROCHET directed to the chin .
Serken keeps his guard firm. (-20  Damage to the health. )
1,5
Serken exchanges punches from medium distance to impose the rythim but can`t achieve to turn back Magneto
2
Magneto launches a CROCHET speaking to the side .
Full impact on Serken. (-74  Damage to the stamina. kobox punto)
Not bad.
2,5
Magneto launches a right CROCHET to the chin .
Full impact on Serken. (-190  Damage to the health. kobox punto)
3
Magneto supports the pace with a rapid blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Magneto.
The judges have ruled 10 Fight Points extra points for Magneto and 4 Fight Points extra points for Serken.

32 , 100% , 100% .
12 , 19% , 38% .

Round 4º

0,5
Serken trying to impose its rhythm midway shots but manages Magneto him back.
1
Magneto takes the initiative and runs a CROCHET .
Hit the air because Serken manages to dodged it.
No time to breathe Serken launches to against. (+4,6% hit probability)
Serken takes the position to get right one HOOK to the stomach .
A blow too slow since Magneto manages to dodge it.
1,5
Magneto helped wrong foot and Serken does not hesitate to take the initiative.
2
The threat of Magneto has not been enough to disturb Serken. (-20% hit probability)
Magneto takes the initiative and runs a CROCHET to the body looking for a side opening .
Serken balance your body manages to avoid the blow.
2,5
Serken launches a LEFT PUNCH addressing to the jaw .
Hit the air because Magneto manages to dodged it.
Without thinking it Magneto prepares to launch a counterattack. (+26,8% hit probability)
Without thinking twice Magneto takes the initiative and launches a RIGHT HAND .
Serken reacts on time blocking the blow with the guard. (-64  Damage to the health. )
3
Serken not drop the pace and throws a left CROCHET .
Magneto goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for Magneto and 4 Fight Points extra points for Serken.

39 , 100% , 100% .
16 , 4% , 21% .

Round 5º

0,5
Without thinking twice Magneto takes the initiative and launches a right CROCHET directed to the chin .
Serken balance your body manages to avoid the blow.
1
Magneto takes the initiative and runs a CROCHET .
Serken has been reached. (-19  Damage to the stamina. kobox punto)
1,5
Magneto launches a right HOOK .
Serken has received a good blow. (-42  Damage to the stamina. kobox punto)
Serken legs do not stop shaking and plummet. (kobox punto)
2
Serken manages to get up when the referee pronounces 7. (+10 Stamina Recovered.) (-10 Lost Health)
The referee is making him some questions to check that he is in good condition.
Magneto has led to Serken against the ropes. (+25% hit probability)
Without thinking twice Magneto runs a JAB going to the body . Serken harassed by throwing a JAB but Magneto dodge it with ease.
Goes throught the guard of Serken and hits. (-5  Damage to the stamina. kobox punto)
Not bad.
2,5
Without thinking twice Serken takes the initiative and launches a STRAIGHT looking for the chin .
A blow too slow since Magneto manages to dodge it.
Magneto takes the opportunity to launch a counter. (+13,3% hit probability)
Magneto launches a left HOOK .
Goes throught the guard of Serken and hits. (-93  Damage to the health. kobox punto)
Serken falls collapsed to the ground, the referee is approaching. It seems that it will start the countdown. (kobox punto)
3
Serken seems unconscious, the referee has called the paramedics
Ladies and gentlemen the referee signals the end of combat. K.O.!
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Magneto is the winner of the match by KO.
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