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Date 07-11-26 13:02

Permanent Link Rules Visor Gráfico

Fulero
Vs.

tokme


Starts the fight of the journey of the XVIII. 177º league.
xFacbox stadium is crowded by 1.500 fans eager to start the match.
There´s no free seat!

In the left corner with 58,18 Lb wearing red pants we have Fulero ARGENTINA
His personal record is of 3.157 victories 453 defeats 2 void ones and 3.031 KO`s.
boxeo ritmo fans boxeo ritmo aspirante
Its not official sponsor is Indómita Games.

In the right corner with 43,22 Lb wearing blue pants we have tokme ISLAS CAIMÁN
His personal record is of 871 victories 364 defeats 1 void ones and 812 KO`s.
Its not official sponsor is Evobas.com.

Fulero has adopted the position of Advanced Guard, tokme is in the Mixed Guard position.
Fulero girth gives you a +3,74% damage.
A lighter body allows tokme an increase of +3,74% to the probability of hitting.

Round 1º

0,5
tokme supports the pace with a rapid blow.
1
The opponent of Fulero see coming a JAB .
It goes through tokme guard and hits (-122  Damage to the health. kobox punto)
Not bad.
1,5
tokme feel comfortable in exchanging punches midway, we can not say the same for Fulero yielding before the advancing tokme.
2
The opponent of Fulero see coming a right STRAIGHT to the body .
A blow too slow since tokme manages to dodge it.
tokme manages to balance his body to launch one against. (+25,8% hit probability)
tokme takes the initiative and runs a LEFT PUNCH searching the jaw .
Fulero balance your body manages to avoid the blow.
2,5
The opponent of Fulero see coming a STRAIGHT going to the body .
tokme reacts on time blocking the blow with the guard. (-95  Damage to the stamina. )
3
Fulero has managed to corner tokme in the corner of the ring. (+50% hit probability)
Fulero launches a SMASH .
tokme blocks it with his defense. (-232  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Fulero.
The judges have ruled 10 Fight Points extra points for Fulero and 4 Fight Points extra points for tokme.

12 , 100% , 98% .
4 , 89% , 89% .

Round 2º

0,5
Fulero launches a right FINNING SWALLOW .
tokme goes back to dodge the blow.
1
Fulero seems to float around tokme with its magnificent footwork.
1,5
Fulero attacks with a HOOK .
tokme balance your body manages to avoid the blow.
2
Fulero push tokme against the ropes. (+25% hit probability)
Fulero not drop the pace and throws a RIGHT HAND .
tokme balance your body manages to avoid the blow.
2,5
Fulero push tokme against the ropes. (+25% hit probability)
Fulero tries to surprise his opponent with a right HOOK .
tokme reacts on time blocking the blow with the guard. (-79  Damage to the stamina. )
3
Fulero has led tokme against the corner of the ring. (+50% hit probability)
Fulero has feint a FINNING SWALLOW (+25% hit probability)
Fulero rotates the hip, it has launched a FINNING SWALLOW .
Has executed a perfect hit.
tokme does not react on time and receives the impact. (-456 Extra Damage to the stamina. kobox punto)
Already you can not hold standing and tokme falls. (kobox punto)
tokme tries to get up, although that is quite touched, accomplishes this without problems to the 7 account. (+442 Stamina Recovered.) (-442 Lost Health)
The referee is ready to resume the match.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Fulero.
The judges have ruled 9 Fight Points extra points for Fulero and 4 Fight Points extra points for tokme.

24 , 100% , 94% .
8 , 76% , 100% .

Round 3º

0,5
Fulero not drop the pace and throws a left FINNING SWALLOW to the body .
It looks like a very solid punch.
tokme absorbs part of the impact by stiffening the guard. (-210 Extra Damage to the stamina. )
1
Fulero try to keep the distance with long shots but tokme imposed on exchange.
1,5
Without thinking twice Fulero takes the initiative and launches a SMASH .
Full impact on tokme. (-642  Damage to the health. kobox punto)
2
There is no turning back, Fulero prepares to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
Fulero rises with the entire weight of his body on the left .
tokme reacts on time blocking the blow with the guard. (-28  Damage to the stamina. ) (+1% boost)
Fulero leverages the inertia of the rotation to drive his next shot.
Goes throught the guard of tokme and hits. (-131  Damage to the stamina. kobox punto) (+4% boost)
Fulero never stops, changes the weight of leg and throws another blow.
tokme absorbs part of the impact by stiffening the guard. (-44  Damage to the health. romper guardia ) (+3% boost)
Taking advantage of the rotating inertia Fulero launches another blow.
tokme balance your body manages to avoid the blow.
It has been an excellent book DEMPSEY ROLL.
Without thinking it tokme prepares to launch a counterattack. (+14,7% hit probability)
tokme launches a left HOOK . Fulero harassed by throwing a JAB. (-23% reduced probability of scrimmage)
A blow too slow since Fulero manages to dodge it.
2,5
tokme guard down causing his opponent.
3
tokme are very tired with what his punches do less damage.
tokme balances your body forming the symbol of infinity, is preparing to launch the DEMPSEY ROLL! (+25% Dempsey Roll)
It balances the weight with your legs, hip drives, your first shot is not expected.
Fulero keeps his guard firm. (-1  Damage to the health. ) (+1% boost)
The fatigue does that tokme´s blows come with minor intensity.
tokme changes the weight again to run another blow.
Fulero blocks it with his defense. (-4  Damage to the stamina. ) (+2% boost)
It seems that fatigue has reduced the force in the blows of tokme.
tokme never stops, changes the weight of leg and throws another blow. Fulero slows his progress with a JAB. (-13% reduced probability of scrimmage)
Fulero reacts on time blocking the blow with the guard. (-1  Damage to the health. ) (+3% boost)
Due to fatigue tokme blows come with less intensity.
tokme continues to accelerate, turn your hips to combine another blow. Fulero harassed with a JAB that unbalanced momentarily to tokme. (-15% reduced probability of scrimmage)
Fulero absorbs part of the impact by stiffening the guard. (-4  Damage to the health. )
A perfect DEMPSEY ROLL!
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 8 Fight Points extra points for Fulero and 4 Fight Points extra points for tokme.

35 , 100% , 56% .
12 , 55% , 13% .

Round 4º

0,5
Fulero is removed from the sleeve a SMASH .
tokme balance your body manages to avoid the blow.
1
Fulero is positioned to launch with his/her right hand a HOOK .
tokme goes back to dodge the blow.
Without thinking it tokme prepares to launch a counterattack. (+20,9% hit probability)
tokme rotates the hip, it has launched a HOOK going to the stomach . Fulero not makes it easy and throws a flurry of JABs to stop their advance. (-29% reduced probability of scrimmage)
Fulero absorbs part of the impact by stiffening the guard. (-57  Damage to the stamina. )
1,5
Fulero attacks with a LEFT PUNCH looking for the chin .
tokme balance your body manages to avoid the blow.
tokme takes the opportunity to launch a counter. (+22,7% hit probability)
tokme is removed from the sleeve a right HOOK . Fulero harassed with a JAB, tokme does not lose the balance and it continues to advance.
Fulero reacts on time blocking the blow with the guard. (-46  Damage to the health. )
2
tokme tries to maintain control of the fight imposing his rhythm.
2,5
Without thinking twice Fulero runs a right SMASH .
tokme has received a good blow. (-381  Damage to the health. kobox punto)
It is sure he´ll become a great puncher
3
Fulero has managed to corner tokme in the corner of the ring. (+50% hit probability)
Fulero rotates the hip, it has launched a STRAIGHT to the chin .
A blow too slow since tokme manages to dodge it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Fulero.
The judges have ruled 9 Fight Points extra points for Fulero and 5 Fight Points extra points for tokme.

46 , 99% , 32% .
17 , 43% , 14% .

Round 5º

0,5
Fulero tries to surprise his opponent with a FINNING SWALLOW .
tokme keeps his guard firm. (-100  Damage to the stamina. atravesar guardia )
tokme legs do not stop shaking and plummet. (kobox punto)
1
tokme seems to react and manages to rejoin the battle at the count of 8. (+442 Stamina Recovered.) (-442 Lost Health)
The referee check his health before resuming the fight.
Fulero not drop the pace and throws a left FINNING SWALLOW .
tokme absorbs part of the impact by stiffening the guard. (-119  Damage to the health. )
1,5
Fulero dominates the rhythm of the fight by using his footwork
2
tokme not drop the pace and throws a HOOK . Fulero harassed with a JAB, tokme does not lose the balance and it continues to advance.
Fulero reacts on time blocking the blow with the guard. (-62  Damage to the stamina. )
2,5
Fulero attacks with a CROCHET .
tokme has received a good blow. (-159  Damage to the stamina. kobox punto)
It is sure he´ll become a great puncher
3
tokme loaded with intensity to break the rhythm of Fulero.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Fulero.
The judges have ruled 10 Fight Points extra points for Fulero and 4 Fight Points extra points for tokme.

59 , 100% , 19% .
21 , 26% , 70% .

Round 6º

0,5
Fulero sways more and more quickly, will be difficult to beat him while spear DEMPSEY ROLL! (+25% Dempsey Roll)
Fulero rises with the entire weight of his body on the left .
A blow too slow since tokme manages to dodge it.
Fulero changes the weight again to run another blow.
tokme blocks it with his defense. (-81  Damage to the health. romper guardia ) (+2% boost)
Fulero are very tired with what his punches do less damage.
Taking advantage of the rotating inertia Fulero launches another blow.
tokme absorbs part of the impact by stiffening the guard. (-1  Damage to the health. ) (+3% boost)
Fulero is quite fatigued, his punches do less damage.
It will not stop, after the change of weight Fulero attacks with another blow
.
Hit the air because tokme manages to dodged it.
A perfectly executed DEMPSEY ROLL!
1
Fulero rotates the hip, it has launched a left CROCHET looking for the liver .
tokme blocks it with his defense. (-26  Damage to the stamina. )
1,5
tokme accelerates its balancing, undoubtedly is going to throw the DEMPSEY ROLL (+25% Dempsey Roll)
tokme rises with the entire weight of his body on the left . Fulero harassed with a JAB that unbalanced momentarily to tokme. (-24% reduced probability of scrimmage)
A blow too slow since Fulero manages to dodge it.
Fulero takes the opportunity to launch a counter. (+25,7% hit probability)
Without thinking twice Fulero takes the initiative and launches a JAB searching the jaw .
tokme blocks it with his defense. (-85  Damage to the health. )
2
tokme hits frantically, it seems to have gone into a trance.
2,5
Due to fatigue Fulero blows come with less intensity.
The opponent of Fulero see coming a right CROCHET .
tokme absorbs part of the impact by stiffening the guard. (-6  Damage to the stamina. )
3
tokme launches a HOOK .
Fulero has received a good blow. (-125  Damage to the stamina. kobox punto)
Not bad.
Already you can not hold standing and Fulero falls. (kobox punto)
Fulero awaits the referee count to 5 to get up. (+659 Stamina Recovered.) (-659 Lost Health)
After checking their status the referee resumes the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for Fulero and 5 Fight Points extra points for tokme.

66 , 83% , 100% .
29 , 22% , 50% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is Fulero with a total of 66 points over the 29 points scored by tokme.
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