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Date 08-01-26 13:33

Permanent Link Rules Visor Gráfico

marceloo
Vs.

MAURIL10


Starts the fight of the 4º journey of the XVIII. 1.716º league.
Today have gathered at the Stadium 491 El_club_del_amigo freaks boxing.

In the left corner with 40 Lb wearing red pants we have marceloo ESPAÑA
His personal record is of 1 victories 231 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Evobas.com.

In the right corner with 40 Lb wearing blue pants we have MAURIL10 ESPAÑA
His personal record is of 1 victories 181 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Indómita Games.

marceloo has adopted the position of Basic Guard, MAURIL10 is in the Basic Guard position.

Round 1º

0,5
MAURIL10 not drop the pace and throws a RIGHT HAND .
Hit full marceloo. (-1  Damage to the stamina. kobox punto)
1
marceloo is unable to keep pace MAURIL10 and footwork.
1,5
marceloo tries to surprise his opponent with a LEFT PUNCH directed to the body .
A blow too slow since MAURIL10 manages to dodge it.
Without thinking it MAURIL10 prepares to launch a counterattack. (+1% hit probability)
MAURIL10 takes the initiative and runs a RIGHT HAND to the body .
Goes throught the guard of marceloo and hits. (-1  Damage to the stamina. kobox punto)
Not bad.
It has been too much for marceloo and falls. (kobox punto)
2
Although his legs tremble, marceloo achieves to join at the count of 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
marceloo guard down causing his opponent.
2,5
marceloo makes a feint, it seems that he is trying to break.
Your right approaching unstoppable. (+25% hit probability)
marceloo not drop the pace and throws a RIGHT HAND addressing to the jaw .
Goes throught the guard of MAURIL10 and hits. (-1  Damage to the health. kobox punto)
3
marceloo exchanges punches from medium distance to impose the rythim but can`t achieve to turn back MAURIL10
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 5 Fight Points extra points for marceloo and 7 Fight Points extra points for MAURIL10.

7 , 75% , 50% .
11 , 87% , 50% .

Round 2º

0,5
MAURIL10 is removed from the sleeve a RIGHT HAND .
The coup lashes out in full to his opponent. (-1  Damage to the health. kobox punto)
1
MAURIL10 manages to impose his rhythm to marceloo boasting feet game.
1,5
MAURIL10 launches a LEFT PUNCH to the chin .
marceloo balance your body manages to avoid the blow.
2
MAURIL10 has led to marceloo against the ropes. (+25% hit probability)
MAURIL10 not drop the pace and throws a LEFT PUNCH .
Hit the air because marceloo manages to dodged it.
No time to breathe marceloo launches to against. (+100% hit probability)
marceloo attacks with a RIGHT HAND .
It goes through MAURIL10 guard and hits (-1  Damage to the stamina. kobox punto)
MAURIL10 has fallen, the referee approaches. (kobox punto)
2,5
MAURIL10 tries to get up, although that is quite touched, accomplishes this without problems to the 5 account. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his status before resuming the fight.
Without thinking twice marceloo runs a LEFT PUNCH .
MAURIL10 keeps his guard firm. (-1  Damage to the stamina. )
3
MAURIL10 gets marceloo to the corner (+50% hit probability)
MAURIL10 has feint a PUNCH
After the threat its right does not take long to appear. (+25% hit probability)
MAURIL10 attacks with a RIGHT HAND .
marceloo absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
marceloo can´t hold any longer and falls (kobox punto)
marceloo awaits the referee count to 7 to get up. (+2 Stamina Recovered.) (-2 Lost Health)
After checking their status the referee resumes the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by MAURIL10.
The judges have ruled 5 Fight Points extra points for marceloo and 7 Fight Points extra points for MAURIL10.

15 , 37% , 100% .
22 , 62% , 50% .

Round 3º

0,5
marceloo is removed from the sleeve a RIGHT HAND .
MAURIL10 absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
1
MAURIL10 not drop the pace and throws a RIGHT HAND .
marceloo absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
1,5
MAURIL10 is removed from the sleeve a LEFT PUNCH going to the stomach .
marceloo balance your body manages to avoid the blow.
marceloo manages to balance his body to launch one against. (+1% hit probability)
marceloo launches a RIGHT HAND directed to the jaw .
It has exploited fully in MAURIL10. (-1  Damage to the health. kobox punto)
2
marceloo is removed from the sleeve a RIGHT HAND .
MAURIL10 keeps his guard firm. (-1  Damage to the health. )
2,5
MAURIL10 rotates the hip, it has launched a RIGHT HAND .
marceloo goes back to dodge the blow.
3
MAURIL10 has locked marceloo in the corner of the ring. (+50% hit probability)
Without thinking twice MAURIL10 takes the initiative and launches a RIGHT HAND .
Hit the air because marceloo manages to dodged it.
marceloo manages to balance his body to launch one against. (+1% hit probability)
The opponent of marceloo see coming a LEFT PUNCH .
MAURIL10 goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by MAURIL10.
The judges have ruled 7 Fight Points extra points for marceloo and 6 Fight Points extra points for MAURIL10.

24 , 25% , 50% .
28 , 25% , 50% .

Round 4º

0,5
marceloo attacks with a RIGHT HAND .
MAURIL10 reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
MAURIL10 collapses. (kobox punto)
1
Although his legs tremble, MAURIL10 achieves to join at the count of 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his health before resuming the fight.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
marceloo is the winner of the match by KO.
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