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Date 08-01-26 13:33

Permanent Link Rules Visor Gráfico

MRYOU
Vs.

drugman


Starts the fight of the journey of the XVIII. 1.728º league.
PHYRMON_GYM stadium is crowded by 380 fans eager to start the match.
There´s no free seat!

In the left corner with 40 Lb wearing red pants we have MRYOU ESPAÑA
His personal record is of 2 victories 29 defeats 0 void ones and 1 KO`s.
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Its not official sponsor is Mirmeco.

In the corner right with 40 Lb and wearing blue pants have to drugman ESPAÑA
His personal record is of 1 victories 198 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Evobas.

MRYOU has adopted the position of Basic Guard, drugman is in the Basic Guard position.

Round 1º

0,5
drugman launches a RIGHT HAND .
Hit the air because MRYOU manages to dodged it.
MRYOU manages to balance his body to launch one against. (+1% hit probability)
MRYOU takes the initiative and runs a LEFT PUNCH .
drugman does not react on time and receives the impact. (-1  Damage to the health. kobox punto)
1
drugman launches a LEFT PUNCH going to the stomach .
MRYOU goes back to dodge the blow.
Without thinking it MRYOU prepares to launch a counterattack. (+1% hit probability)
Without thinking twice MRYOU takes the initiative and launches a RIGHT HAND .
drugman absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
1,5
The referee warns MRYOU by head down too in the confrontation.
2
MRYOU rotates the hip, it has launched a LEFT PUNCH going to the body .
Hit full drugman. (-1  Damage to the stamina. kobox punto)
Not bad.
drugman can´t hold any longer and falls (kobox punto)
2,5
Although his legs tremble, drugman achieves to join at the count of 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
MRYOU attacks with a LEFT PUNCH .
drugman does not react on time and receives the impact. (-1  Damage to the stamina. kobox punto)
3
drugman rotates the hip, it has launched a LEFT PUNCH .
Hit the air because MRYOU manages to dodged it.
MRYOU takes the opportunity to launch a counter. (+1% hit probability)
MRYOU takes the initiative and runs a RIGHT HAND to the stomach .
drugman reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
drugman collapses. (kobox punto)
drugman get on his feets at the count of 4. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is ready to resume the match.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 8 Fight Points extra points for MRYOU and 4 Fight Points extra points for drugman.

16 , 100% , 37% .
4 , 25% , 100% .

Round 2º

0,5
MRYOU launches a LEFT PUNCH .
Hit full drugman. (-1  Damage to the stamina. kobox punto)
1
MRYOU slips allowing drugman to pick up the pace of the match.
1,5
drugman launches a LEFT PUNCH addressing to the jaw .
MRYOU goes back to dodge the blow.
Without thinking it MRYOU prepares to launch a counterattack. (+14,3% hit probability)
MRYOU is removed from the sleeve a RIGHT HAND directed to the chin .
drugman keeps his guard firm. (-1  Damage to the health. )
2
drugman hits frantically, it seems to have gone into a trance.
2,5
drugman attacks with a LEFT PUNCH .
MRYOU absorbs part of the impact by stiffening the guard. (-1  Damage to the health. )
3
MRYOU starts turning over rival keeping the distance with long range shots.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by drugman.
The judges have ruled 7 Fight Points extra points for MRYOU and 6 Fight Points extra points for drugman.

24 , 99% , 12% .
10 , 12% , 50% .

Round 3º

0,5
drugman tries to maintain control of the fight imposing his rhythm.
1
Without thinking twice drugman runs a RIGHT HAND looking for the stomach .
MRYOU reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
MRYOU falls to the ground. (kobox punto)
1,5
Although his legs tremble, MRYOU achieves to join at the count of 8. (+8 Stamina Recovered.) (-8 Lost Health)
The referee is making him some questions to check that he is in good condition.
MRYOU tries to maintain control of the fight imposing his rhythm.
2
drugman takes the initiative and runs a RIGHT HAND .
Hit the air because MRYOU manages to dodged it.
2,5
MRYOU manages to impose his rhythm to drugman boasting feet game.
3
MRYOU makes a feint, it seems that trying to break. (+25% hit probability)
MRYOU not drop the pace and throws a LEFT PUNCH .
It goes through drugman guard and hits (-1  Damage to the health. kobox punto)
It has been too much for drugman and falls. (kobox punto)
drugman rises when the referee pronounced 7. (-1 Loss Stamina) (+1 Recovered Health)
After checking their status the referee resumes the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 5 Fight Points extra points for MRYOU and 5 Fight Points extra points for drugman.

33 , 93% , 87% .
17 , 12% , 50% .

Round 4º

0,5
drugman launches a combination against the guard of MRYOU.
1
drugman not drop the pace and throws a RIGHT HAND .
A blow too slow since MRYOU manages to dodge it.
1,5
drugman is removed from the sleeve a LEFT PUNCH aiming the body .
A blow too slow since MRYOU manages to dodge it.
MRYOU takes the opportunity to launch a counter. (+14,3% hit probability)
MRYOU rotates the hip, it has launched a RIGHT HAND .
drugman has received a good blow. (-1  Damage to the health. kobox punto)
drugman collapses. (kobox punto)
MRYOU has won by technical knockout since drugman has accumulated 4 falls throughout the match.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
MRYOU is the winner of the match by KO.
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