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Date 08-15-26 13:37

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tinkerbell
Vs.

Suck1


Starts the fight of the 6º journey of the XVIII. 1.945º league.
Today have gathered at the Stadium 443 Los_demoledores freaks boxing.

In the left corner with 40,8 Lb wearing red pants we have tinkerbell ESPAÑA
His personal record is of 12 victories 118 defeats 0 void ones and 10 KO`s.
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Its not official sponsor is Indómita Games.

In the corner right with 40 Lb and wearing the breeches blue have Suck1 ESPAÑA
His personal record is of 3 victories 143 defeats 0 void ones and 3 KO`s.
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Its not official sponsor is Evobas.

The boxers exchange sportsmanship a greeting in the center of the ring.
tinkerbell has adopted the position of Basic Guard, Suck1 is in the Basic Guard position.
tinkerbell girth gives you a +0,8% damage.
A lighter body allows Suck1 an increase of +0,2% to the probability of hitting.

Round 1º

0,5
Suck1 tries to surprise his opponent with a LEFT PUNCH looking for the face .
A blow too slow since tinkerbell manages to dodge it.
1
Both fighters have engaged in an exchange of short range blows and gradually we can see how tinkerbell´s body recoils against Suck1 blows.
1,5
tinkerbell not drop the pace and throws a RIGHT HAND looking for the face .
Goes throught the guard of Suck1 and hits. (-2  Damage to the health. kobox punto)
2
The opponent of tinkerbell see coming a LEFT PUNCH going to the stomach .
Suck1 reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
2,5
The referee warns tinkerbell by head down too in the confrontation.
3
tinkerbell has managed to corner Suck1 in the corner of the ring. (+50% hit probability)
Without thinking twice tinkerbell takes the initiative and launches a RIGHT HAND aiming the body .
Suck1 goes back to dodge the blow.
Suck1 manages to balance his body to launch one against. (+20% hit probability)
Suck1 feint a right PUNCH, tries to take the opponent off guard.
Taking advantage of the feint its left approaching unstoppable. (+25% hit probability)
Suck1 rotates the hip, it has launched a LEFT PUNCH .
tinkerbell reacts on time blocking the blow with the guard. (-1  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by tinkerbell.
The judges have ruled 10 Fight Points extra points for tinkerbell and 4 Fight Points extra points for Suck1.

12 , 96% , 33% .
4 , 80% , 27% .

Round 2º

0,5
tinkerbell guard down causing his opponent.
1
tinkerbell is removed from the sleeve a LEFT PUNCH directed to the face .
Suck1 blocks it with his defense. (-1  Damage to the health. )
1,5
Suck1 takes the initiative and runs a LEFT PUNCH .
Hit the air because tinkerbell manages to dodged it.
tinkerbell manages to balance his body to launch one against. (+25% hit probability)
tinkerbell feint a left PUNCH, tries to take the opponent off guard.
Your right does not wait. (+25% hit probability)
tinkerbell launches a RIGHT HAND .
Suck1 reacts on time blocking the blow with the guard. (-1  Damage to the health. )
2
Suck1 feint a right PUNCH, tries to take the opponent off guard. (+25% hit probability)
Without thinking twice Suck1 takes the initiative and launches a LEFT PUNCH directed to the body .
Hit the air because tinkerbell manages to dodged it.
No time to breathe tinkerbell launches to against. (+25% hit probability)
tinkerbell launches a RIGHT HAND to the body .
Suck1 balance your body manages to avoid the blow.
2,5
tinkerbell rotates the hip, it has launched a LEFT PUNCH looking for the stomach .
Suck1 keeps his guard firm. (-1  Damage to the stamina. )
Suck1 tries to hold on to the ropes but falls. (kobox punto)
3
Although his legs tremble, Suck1 achieves to join at the count of 5. (+3 Stamina Recovered.) (-3 Lost Health)
The referee check his status before resuming the fight.
Suck1 is pushed into the corner by tinkerbell (+50% hit probability)
Without thinking twice tinkerbell takes the initiative and launches a RIGHT HAND .
Suck1 reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by tinkerbell.
The judges have ruled 10 Fight Points extra points for tinkerbell and 4 Fight Points extra points for Suck1.

24 , 96% , 33% .
8 , 44% , 55% .

Round 3º

0,5
Suck1 takes the initiative and runs a RIGHT HAND to the body .
tinkerbell absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
tinkerbell can´t hold any longer and falls (kobox punto)
1
tinkerbell awaits the referee count to 8 to get up. (+3 Stamina Recovered.) (-3 Lost Health)
The referee check his status before resuming the fight.
tinkerbell attacks with a RIGHT HAND .
Suck1 has been reached. (-1  Damage to the health. kobox punto)
Not bad.
1,5
tinkerbell attacks with a RIGHT HAND searching the jaw .
Full impact on Suck1. (-1  Damage to the health. kobox punto)
2
tinkerbell attacks with a RIGHT HAND to the body .
Suck1 does not react on time and receives the impact. (-1  Damage to the stamina. kobox punto)
Not bad.
It has been too much for Suck1 and falls. (kobox punto)
2,5
Suck1 grabs the ropes to get up just when the account is on 5. (+3 Stamina Recovered.) (-3 Lost Health)
The referee checks his eyes before resuming the fight.
Without thinking twice tinkerbell takes the initiative and launches a LEFT PUNCH looking for openings .
Suck1 keeps his guard firm. (-1  Damage to the stamina. )
3
Suck1 not drop the pace and throws a RIGHT HAND .
Full impact on tinkerbell. (-1  Damage to the stamina. kobox punto)
Not bad.
tinkerbell tries to hold on to the ropes but falls. (kobox punto)
tinkerbell seemed stunned but he´s on his feet at the count of 5. (+3 Stamina Recovered.) (-3 Lost Health)
The referee checks his eyes before resuming the fight.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by tinkerbell.
The judges have ruled 9 Fight Points extra points for tinkerbell and 4 Fight Points extra points for Suck1.

40 , 78% , 100% .
17 , 7% , 27% .

Round 4º

0,5
The opponent of tinkerbell see coming a LEFT PUNCH looking for the stomach .
Hit full Suck1. (-1  Damage to the stamina. kobox punto)
Suck1 legs do not stop shaking and plummet. (kobox punto)
1
Suck1 rises when the referee pronounced 5. (+1 Stamina Recovered.) (-1 Lost Health)
The referee check his status before resuming the fight.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
tinkerbell is the winner of the match by KO.
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