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Date 09-05-26 13:47

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KROPP
Vs.

Smasherman


Starts the fight of the 9º journey of the XVIII. 2.404º league.
Today have gathered at the Stadium 441 Cantera_Academia_Kobox freaks boxing.

In the corner left with 40 Lb and wearing red pants have to KROPP ESPAÑA
His personal record is of 0 victories 77 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Indómita Games.

In the right corner with 40 Lb wearing blue pants we have Smasherman REINO UNIDO
His personal record is of 2 victories 74 defeats 0 void ones and 2 KO`s.
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Its not official sponsor is Noa Moda Única.

KROPP has adopted the position of Basic Guard, Smasherman is in the Basic Guard position.

Round 1º

0,5
KROPP tries to surprise his opponent with a RIGHT HAND to the body .
It goes through Smasherman guard and hits (-1  Damage to the stamina. kobox punto)
1
KROPP tries to surprise his opponent with a RIGHT HAND directed to the chin .
Smasherman keeps his guard firm. (-1  Damage to the health. )
1,5
Without thinking twice Smasherman runs a RIGHT HAND .
KROPP goes back to dodge the blow.
2
Without thinking twice KROPP runs a LEFT PUNCH .
Smasherman balance your body manages to avoid the blow.
2,5
KROPP executed a flawless feint.
Taking advantage of the feint its left approaching unstoppable. (+25% hit probability)
KROPP is removed from the sleeve a LEFT PUNCH aiming the body .
A blow too slow since Smasherman manages to dodge it.
No time to breathe Smasherman launches to against. (+1% hit probability)
Smasherman launches a RIGHT HAND .
Hit full KROPP. (-1  Damage to the stamina. kobox punto)
KROPP falls to the ground. (kobox punto)
3
Although his legs tremble, KROPP achieves to join at the count of 6. (+2 Stamina Recovered.) (-2 Lost Health)
The referee is making him some questions to check that he is in good condition.
Smasherman is pushed into the corner by KROPP (+50% hit probability)
Without thinking twice KROPP runs a RIGHT HAND .
Smasherman was hit directly (-1  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by KROPP.
The judges have ruled 9 Fight Points extra points for KROPP and 4 Fight Points extra points for Smasherman.

12 , 75% , 50% .
7 , 75% , 50% .

Round 2º

0,5
KROPP tries to surprise his opponent with a LEFT PUNCH directed to the body .
Hit the air because Smasherman manages to dodged it.
1
Smasherman is removed from the sleeve a LEFT PUNCH .
A blow too slow since KROPP manages to dodge it.
1,5
KROPP feel comfortable in exchanging punches midway, we can not say the same for Smasherman yielding before the advancing KROPP.
2
KROPP rotates the hip, it has launched a LEFT PUNCH .
Smasherman goes back to dodge the blow.
2,5
Smasherman rotates the hip, it has launched a LEFT PUNCH to the stomach .
KROPP goes back to dodge the blow.
3
KROPP has locked Smasherman in the corner of the ring. (+50% hit probability)
KROPP tries to surprise his opponent with a LEFT PUNCH .
Smasherman balance your body manages to avoid the blow.
Without thinking it Smasherman prepares to launch a counterattack. (+1% hit probability)
The opponent of Smasherman see coming a RIGHT HAND .
KROPP goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by KROPP.
The judges have ruled 6 Fight Points extra points for KROPP and 4 Fight Points extra points for Smasherman.

18 , 75% , 50% .
11 , 75% , 50% .

Round 3º

0,5
Without thinking twice KROPP takes the initiative and launches a RIGHT HAND .
The coup lashes out in full to his opponent. (-1  Damage to the stamina. kobox punto)
Not bad.
Already you can not hold standing and Smasherman falls. (kobox punto)
1
Smasherman seems to react and manages to rejoin the battle at the count of 6. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
KROPP is removed from the sleeve a RIGHT HAND .
Smasherman goes back to dodge the blow.
No time to breathe Smasherman launches to against. (+100% hit probability)
Smasherman feint a right PUNCH, tries to take the opponent off guard.
Your left approaching unstoppable. (+25% hit probability)
Without thinking twice Smasherman takes the initiative and launches a LEFT PUNCH .
Hit the air because KROPP manages to dodged it.
1,5
KROPP not drop the pace and throws a RIGHT HAND .
Hit full Smasherman. (-1  Damage to the stamina. kobox punto)
Smasherman can´t hold any longer and falls (kobox punto)
2
Smasherman seems to react and manages to rejoin the battle at the count of 5. (+2 Stamina Recovered.) (-2 Lost Health)
The referee checks his eyes before resuming the fight.
The opponent of Smasherman see coming a RIGHT HAND directed to the jaw .
It goes through KROPP guard and hits (-1  Damage to the health. kobox punto)
2,5
KROPP rotates the hip, it has launched a RIGHT HAND .
Smasherman balance your body manages to avoid the blow.
Smasherman manages to balance his body to launch one against. (+100% hit probability)
Smasherman not drop the pace and throws a LEFT PUNCH looking for the stomach .
KROPP goes back to dodge the blow.
3
KROPP has managed to corner Smasherman in the corner of the ring. (+50% hit probability)
KROPP is removed from the sleeve a RIGHT HAND directed to the jaw .
Smasherman goes back to dodge the blow.
Without thinking it Smasherman prepares to launch a counterattack. (+100% hit probability)
Without thinking twice Smasherman runs a LEFT PUNCH .
KROPP balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by KROPP.
The judges have ruled 9 Fight Points extra points for KROPP and 5 Fight Points extra points for Smasherman.

33 , 62% , 50% .
18 , 25% , 50% .

Round 4º

0,5
Without thinking twice Smasherman takes the initiative and launches a LEFT PUNCH .
Hit the air because KROPP manages to dodged it.
1
The opponent of Smasherman see coming a RIGHT HAND to the face .
Hit full KROPP. (-1  Damage to the health. kobox punto)
1,5
The opponent of KROPP see coming a LEFT PUNCH .
Smasherman blocks it with his defense. (-1  Damage to the health. )
2
The opponent of KROPP see coming a LEFT PUNCH .
Hit the air because Smasherman manages to dodged it.
2,5
KROPP rotates the hip, it has launched a LEFT PUNCH going to the stomach .
Smasherman keeps his guard firm. (-1  Damage to the stamina. )
Smasherman legs do not stop shaking and plummet. (kobox punto)
3
Although his legs tremble, Smasherman achieves to join at the count of 5. (+1 Stamina Recovered.) (-1 Lost Health)
The referee check his status before resuming the fight.
Ladies and gentlemen the referee signals the end of combat. K.O.!
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
KROPP is the winner of the match by KO.
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