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Date 09-12-26 13:00

Permanent Link Rules Visor Gráfico

Spark
Vs.

ROCKMAN


Starts the fight of the 10º journey of the XVIII. 91º league.
Today have gathered at the Stadium 2.600 Mazzacre freaks boxing.

In the left corner with 79,32 Lb wearing red pants we have Spark ESPAÑA
His personal record is of 3.793 victories 556 defeats 10 void ones and 3.387 KO`s.
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Its not official sponsor is Mirmeco.

In the corner right with 51,33 Lb and wearing blue pants have to ROCKMAN CHINA
His personal record is of 1.000 victories 271 defeats 5 void ones and 894 KO`s.
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Its not official sponsor is Indómita Games.

Spark has adopted the position of Reversed Guard, ROCKMAN is in the Peek a Boo position.
Spark girth gives you a +6,25% damage.
A lighter body allows ROCKMAN an increase of +25% to the probability of hitting.

Round 1º

0,5
Spark charge against his rival with an avalanche of punches, leaving its rival one opening is going to pay so expensive.
ROCKMAN manages to block most of the blows (-50  Damage to the stamina. )
Spark plunges again, the combination of his punches accelerates, here comes another FLURRY!.
ROCKMAN stands firm in his guard blocking the majority of impacts (-53  Damage to the stamina. )
A fabulous FLURRY!
1
Spark rotates the hip, it has launched a RIGHT HAND directed to the face .
It goes through ROCKMAN guard and hits (-119  Damage to the health. kobox punto)
1,5
Without thinking twice Spark takes the initiative and launches a STRAIGHT looking for openings . ROCKMAN harassed by throwing a JAB. (-23% reduced probability of scrimmage)
ROCKMAN absorbs part of the impact by stiffening the guard. (-23  Damage to the stamina. )
2
Spark has pushed ROCKMAN against the ropes. (+25% hit probability)
Spark is removed from the sleeve a LEFT PUNCH .
ROCKMAN goes back to dodge the blow.
2,5
Spark has pushed ROCKMAN against the ropes. (+25% hit probability)
Spark tries to surprise his opponent with a SWING looking for the face .
ROCKMAN has received a good blow. (-568  Damage to the health. kobox punto)
3
Spark gets ROCKMAN to the corner (+50% hit probability)
Spark launches a UPPERCUT .
It goes through ROCKMAN guard and hits (-311  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Spark.
The judges have ruled 10 Fight Points extra points for Spark and 4 Fight Points extra points for ROCKMAN.

16 , 100% , 86% .
4 , 73% , 95% .

Round 2º

0,5
Both fighters hit their heads on a short range exchange of punches in which ROCKMAN push Spark back.
1
ROCKMAN not drop the pace and throws a left UPPERCUT to the stomach .
Spark goes back to dodge the blow.
1,5
Spark combines one, two, three ... FLURRY beats are extremely fast!.
ROCKMAN manages to escape from the storm with some scratches (-100  Damage to the stamina. kobox punto)
No one can stop him! Spark still throwing punches faster and faster .
The rapid response of ROCKMAN has allowed them to dodge most of the blows (-182  Damage to the stamina. kobox punto)
Nice FLURRY!
2
ROCKMAN has the unconditional support of Amamos a ROCKMAN
2,5
ROCKMAN is removed from the sleeve a CROCHET .
Spark blocks it with his defense. (-24  Damage to the health. )
3
Spark is pushed into the corner by ROCKMAN (+50% hit probability)
ROCKMAN attacks with a HOOK .
A blow too slow since Spark manages to dodge it.
Spark takes the opportunity to launch a counter. (+15,6% hit probability)
Spark prepares the left to launch a UPPERCUT .
ROCKMAN absorbs part of the impact by stiffening the guard. (-127  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by ROCKMAN.
The judges have ruled 7 Fight Points extra points for Spark and 7 Fight Points extra points for ROCKMAN.

25 , 100% , 80% .
11 , 74% , 49% .

Round 3º

0,5
Spark is removed from the sleeve a right SWING directed to the jaw .
ROCKMAN absorbs part of the impact by stiffening the guard. (-52  Damage to the health. )
1
ROCKMAN guard down causing his opponent.
1,5
Without thinking twice Spark runs a left UPPERCUT to the stomach .
ROCKMAN absorbs part of the impact by stiffening the guard. (-41  Damage to the stamina. )
2
Spark is removed from the sleeve a LEFT PUNCH to the chin . ROCKMAN tries to slow its advance with a JAB but fails.
ROCKMAN keeps his guard firm. (-7  Damage to the health. )
2,5
ROCKMAN is removed from the sleeve a JAB looking for openings .
Spark balance your body manages to avoid the blow.
ROCKMAN tries to fool his opponent with his first blow and launched a very quickly STRAIGHT.
Spark reacts on time blocking the blow with the guard. (-96  Damage to the stamina. )
3
Spark gets ROCKMAN to the corner (+50% hit probability)
The opponent of Spark see coming a left UPPERCUT .
ROCKMAN balance your body manages to avoid the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Spark.
The judges have ruled 9 Fight Points extra points for Spark and 5 Fight Points extra points for ROCKMAN.

34 , 100% , 66% .
16 , 74% , 54% .

Round 4º

0,5
Spark threatens a PUNCH and preparing his next shot.
Your right does not wait. (+25% hit probability)
Spark is removed from the sleeve a SWING .
ROCKMAN reacts on time blocking the blow with the guard. (-194  Damage to the stamina. romper guardia )
1
Spark prepares the left to launch a BOLADO going to the body . ROCKMAN harassed by throwing a JAB. (-12% reduced probability of scrimmage)
ROCKMAN absorbs part of the impact by stiffening the guard. (-116  Damage to the stamina. )
1,5
ROCKMAN manages to impose his rhythm to Spark boasting feet game.
2
Spark attacks with a left STRAIGHT looking for the face .
ROCKMAN goes back to dodge the blow.
2,5
Spark not drop the pace and throws a UPPERCUT looking for openings .
ROCKMAN goes back to dodge the blow.
3
ROCKMAN is pushed into the corner by Spark (+50% hit probability)
Spark not drop the pace and throws a RIGHT HAND to the stomach .
It goes through ROCKMAN guard and hits (-39  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Spark.
The judges have ruled 9 Fight Points extra points for Spark and 4 Fight Points extra points for ROCKMAN.

44 , 100% , 46% .
20 , 75% , 21% .

Round 5º

0,5
ROCKMAN manages to impose his rhythm to Spark boasting feet game.
1
Spark is removed from the sleeve a right STRAIGHT directed to the face .
Full impact on ROCKMAN. (-441  Damage to the health. kobox punto)
Not bad.
1,5
ROCKMAN tries again and again looking for weaknesses to break through.
2
Without thinking twice Spark takes the initiative and launches a BOLADO .
ROCKMAN goes back to dodge the blow.
2,5
Without thinking twice Spark takes the initiative and launches a LEFT PUNCH looking for the chin .
A blow too slow since ROCKMAN manages to dodge it.
3
ROCKMAN launches a feint, fooling his rival completely.
Taking advantage of the feint its left approaching unstoppable. (+25% hit probability)
Without thinking twice ROCKMAN runs a UPPERCUT .
Spark absorbs part of the impact by stiffening the guard. (-83  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for Spark and 4 Fight Points extra points for ROCKMAN.

53 , 96% , 35% .
24 , 64% , 32% .

Round 6º

0,5
Spark prepares the right to launch a UPPERCUT .
ROCKMAN reacts on time blocking the blow with the guard. (-94  Damage to the stamina. )
1
Spark not drop the pace and throws a right STRAIGHT .
ROCKMAN absorbs part of the impact by stiffening the guard. (-91  Damage to the health. )
1,5
Without thinking twice Spark runs a STRAIGHT to the face .
ROCKMAN absorbs part of the impact by stiffening the guard. (-42  Damage to the health. )
2
Spark push ROCKMAN against the ropes. (+25% hit probability)
Spark feint a left SWING, tries to take the opponent off guard. (+25% hit probability)
Spark takes the initiative and runs a UPPERCUT .
Hit the air because ROCKMAN manages to dodged it.
2,5
Spark has pushed ROCKMAN against the ropes. (+25% hit probability)
Spark rotates the hip, it has launched a STRAIGHT to the face .
Hit the air because ROCKMAN manages to dodged it.
3
Spark gets ROCKMAN to the corner (+50% hit probability)
Spark tried feint but ROCKMAN not intimidated. (-20% hit probability)
The opponent of Spark see coming a RIGHT HAND .
ROCKMAN has received a good blow. (-86  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Spark.
The judges have ruled 10 Fight Points extra points for Spark and 4 Fight Points extra points for ROCKMAN.

64 , 99% , 41% .
28 , 62% , 21% .

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
The judges have dictaminated the fight by points.
The winner is Spark with a total of 64 points over the 28 points scored by ROCKMAN.
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