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Date 09-26-26 13:02

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firewell
Vs.

Skullman


Starts the fight of the 12º journey of the XVIII. 185º league.
Today have gathered at the Stadium 2.600 Spanish_Kings freaks boxing.

In the left corner with 47,3 Lb wearing red pants we have firewell MÉXICO
His personal record is of 2.477 victories 336 defeats 1 void ones and 2.328 KO`s.
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Its not official sponsor is Kobox.

In the corner right with 136,65 Lb and wearing blue pants have to Skullman MACAO
His personal record is of 1.579 victories 99 defeats 0 void ones and 1.576 KO`s.
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Its not official sponsor is Indómita Games.

The boxers exchange sportsmanship a greeting in the center of the ring.
firewell has adopted the position of Peek a Boo, Skullman is in the Reversed Guard position.
The firewell´s most light body increases in +6,25% the probability of throbbing.
The bulk of Skullman gives +6,25% damage.

Round 1º

0,5
firewell takes the initiative and runs a JAB .
Hit the air because Skullman manages to dodged it.
Skullman manages to balance his body to launch one against. (+55,9% hit probability)
Skullman is positioned to launch with his/her left hand a HOOK directed to the face .
firewell keeps his guard firm. (-29  Damage to the health. )
1
firewell launches a feint, fooling his rival completely. (+25% hit probability)
firewell takes the initiative and runs a CROCHET .
Skullman blocks it with his defense. (-84  Damage to the health. )
1,5
firewell attacks with a RIGHT HAND .
Skullman does not react on time and receives the impact. (-60  Damage to the stamina. kobox punto)
Not bad.
2
Skullman has surprised his rival with a feint. (+25% hit probability)
Skullman not drop the pace and throws a CROCHET to the side .
firewell balance your body manages to avoid the blow.
No time to breathe firewell launches to against. (+11,8% hit probability)
firewell rotates the hip, it has launched a left CROSS .
Skullman absorbs part of the impact by stiffening the guard. (-31  Damage to the stamina. )
2,5
firewell is removed from the sleeve a left CROCHET searching the side .
Skullman has been reached. (-158  Damage to the stamina. kobox punto)
3
Skullman guard down causing his opponent.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by firewell.
The judges have ruled 10 Fight Points extra points for firewell and 4 Fight Points extra points for Skullman.

12 , 98% , 97% .
4 , 94% , 39% .

Round 2º

0,5
Skullman launches a feint, fooling his rival completely. (+25% hit probability)
Skullman is removed from the sleeve a CROCHET .
firewell goes back to dodge the blow.
firewell takes the opportunity to launch a counter. (+14,8% hit probability)
firewell attacks with a RIP .
Hit the air because Skullman manages to dodged it.
1
Without thinking twice firewell takes the initiative and launches a left SWING to the chin .
Skullman was hit directly (-221  Damage to the health. kobox punto)
Not bad.
1,5
Without thinking twice Skullman takes the initiative and launches a HOOK .
firewell absorbs part of the impact by stiffening the guard. (-41  Damage to the health. )
2
firewell is positioned to launch with his/her right hand a SWING .
Skullman has been reached. (-315  Damage to the health. kobox punto)
2,5
Both fighters begin to exchange blows but firewell halfway back just before the impossibility of returning Skullman blows.
3
firewell launches a right STRAIGHT addressing to the jaw .
Hit the air because Skullman manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by both boxers.
The judges have ruled 7 Fight Points extra points for firewell and 4 Fight Points extra points for Skullman.

23 , 94% , 51% .
8 , 46% , 40% .

Round 3º

0,5
Skullman not drop the pace and throws a right CROCHET to the chest .
firewell has been reached. (-190  Damage to the stamina. kobox punto)
It has been too much for firewell and falls. (kobox punto)
1
firewell seems to react and manages to rejoin the battle at the count of 4. (+244 Stamina Recovered.) (-244 Lost Health)
The referee is ready to resume the match.
Skullman tries to surprise his opponent with a CROCHET .
firewell goes back to dodge the blow.
No time to breathe firewell launches to against. (+11,8% hit probability)
firewell is removed from the sleeve a right STRAIGHT .
Skullman has received a good blow. (-173  Damage to the stamina. kobox punto)
Already you can not hold standing and Skullman falls. (kobox punto)
1,5
Skullman rises when the referee pronounced 5. (+249 Stamina Recovered.) (-249 Lost Health)
The referee is making him some questions to check that he is in good condition.
Skullman tries to surprise his opponent with a LEFT PUNCH .
firewell keeps his guard firm. (-22  Damage to the health. )
2
Without thinking twice firewell runs a SWING to the chin .
Skullman absorbs part of the impact by stiffening the guard. (-200  Damage to the health. )
2,5
Without thinking twice Skullman runs a CROCHET .
firewell blocks it with his defense. (-40  Damage to the stamina. )
3
firewell launches a feint but Skullman is undeterred, it will not be easy to deceive you. (-20% hit probability)
firewell tries to surprise his opponent with a CROCHET .
Skullman blocks it with his defense. (-57  Damage to the health. )
Skullman crashes to the ground. (kobox punto)
Skullman stands on account of 7. (-121 Loss Stamina) (+111 Recovered Health)
The referee is making him some questions to check that he is in good condition.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Skullman.
The judges have ruled 7 Fight Points extra points for firewell and 7 Fight Points extra points for Skullman.

35 , 62% , 66% .
18 , 12% , 40% .

Round 4º

0,5
firewell not drop the pace and throws a CROCHET directed to the jaw .
Skullman absorbs part of the impact by stiffening the guard. (-119  Damage to the health. )
1
Skullman prepares the left to launch a HOOK .
firewell absorbs part of the impact by stiffening the guard. (-21  Damage to the stamina. )
1,5
firewell takes the position to get left one HOOK .
Skullman goes back to dodge the blow.
Without thinking twice firewell executes another HOOK.
Skullman reacts on time blocking the blow with the guard. (-31  Damage to the stamina. )
A perfectly executed DOUBLE HOOK!
2
The referee warns firewell by head down too in the confrontation.
2,5
The fatigue does that firewell´s blows come with minor intensity.
The opponent of firewell see coming a SWING looking for the chin .
Skullman blocks it with his defense. (-1  Damage to the health. )
3
Skullman has launched a frantic exchange of blows in the middle distance, firewell unable to cope with his rival just giving the position.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by firewell.
The judges have ruled 10 Fight Points extra points for firewell and 4 Fight Points extra points for Skullman.

45 , 64% , 24% .
22 , 3% , 37% .

Round 5º

0,5
firewell is positioned to launch with his/her right hand a RIP .
Skullman has received a good blow. (-142  Damage to the health. kobox punto)
Skullman can´t hold any longer and falls (kobox punto)
1
Skullman grabs the ropes to get up ...
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
firewell is the winner of the match by KO.
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