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Date 09-26-26 13:42

Permanent Link Rules Visor Gráfico

Jackstorm
Vs.

Hellsing


Starts the fight of the 12º journey of the XVIII. 2.159º league.
Today have gathered at the Stadium 514 CJCL freaks boxing.

In the left corner with 40,05 Lb wearing red pants we have Jackstorm CHILE
His personal record is of 5 victories 91 defeats 0 void ones and 4 KO`s.
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Its not official sponsor is Noa Moda Única.

In the right corner with 41,7 Lb wearing blue pants we have Hellsing ARGENTINA
His personal record is of 31 victories 123 defeats 0 void ones and 30 KO`s.
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Its not official sponsor is Indómita Games.

Jackstorm has adopted the position of Basic Guard, Hellsing is in the Basic Guard position.
The Jackstorm´s most light body increases in +1,65% the probability of throbbing.
The bulk of Hellsing gives +1,65% damage.

Round 1º

0,5
Without thinking twice Hellsing takes the initiative and launches a RIGHT HAND .
The coup lashes out in full to his opponent. (-3  Damage to the health. kobox punto)
1
Without thinking twice Hellsing runs a JAB going to the body .
Jackstorm goes back to dodge the blow.
1,5
Hellsing attacks with a RIGHT HAND looking for openings .
Jackstorm goes back to dodge the blow.
No time to breathe Jackstorm launches to against. (+25% hit probability)
Jackstorm rotates the hip, it has launched a LEFT PUNCH directed to the face .
Hellsing has been reached. (-1  Damage to the health. kobox punto)
2
Jackstorm try to keep the distance with long shots but Hellsing imposed on exchange.
2,5
Hellsing has pushed Jackstorm against the ropes. (+25% hit probability)
Hellsing tries to surprise his opponent with a JAB .
Jackstorm keeps his guard firm. (-1  Damage to the health. )
3
Jackstorm tries again and again looking for weaknesses to break through.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Hellsing.
The judges have ruled 4 Fight Points extra points for Jackstorm and 9 Fight Points extra points for Hellsing.

6 , 81% , 95% .
11 , 96% , 55% .

Round 2º

0,5
Jackstorm is removed from the sleeve a RIGHT HAND .
Hellsing keeps his guard firm. (-1  Damage to the stamina. )
1
Hellsing is removed from the sleeve a RIGHT HAND looking for openings .
Jackstorm does not react on time and receives the impact. (-1  Damage to the stamina. kobox punto)
1,5
Jackstorm launches a RIGHT HAND .
Full impact on Hellsing. (-1  Damage to the stamina. kobox punto)
2
Hellsing feel comfortable in exchanging punches midway, we can not say the same for Jackstorm yielding before the advancing Hellsing.
2,5
Without thinking twice Hellsing runs a JAB to the stomach .
A blow too slow since Jackstorm manages to dodge it.
3
Hellsing gets Jackstorm to the corner (+50% hit probability)
Hellsing not drop the pace and throws a RIGHT HAND aiming the body .
Jackstorm was hit directly (-4  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Hellsing.
The judges have ruled 4 Fight Points extra points for Jackstorm and 9 Fight Points extra points for Hellsing.

11 , 81% , 51% .
22 , 96% , 11% .

Round 3º

0,5
Jackstorm tries to impose his style over Hellsing with blows of short-range.
1
Hellsing rotates the hip, it has launched a RIGHT HAND going to the stomach .
A blow too slow since Jackstorm manages to dodge it.
No time to breathe Jackstorm launches to against. (+1% hit probability)
Jackstorm tries to surprise his opponent with a LEFT PUNCH going to the body .
Hellsing balance your body manages to avoid the blow.
1,5
Hellsing not drop the pace and throws a RIGHT HAND .
The coup lashes out in full to his opponent. (-5  Damage to the health. kobox punto)
2
Hellsing tries to maintain control of the fight imposing his rhythm.
2,5
Hellsing has pushed Jackstorm against the ropes. (+25% hit probability)
Hellsing rotates the hip, it has launched a RIGHT HAND .
Jackstorm was hit directly (-5  Damage to the stamina. kobox punto)
3
Hellsing has managed to corner Jackstorm in the corner of the ring. (+50% hit probability)
Hellsing launches a JAB .
Jackstorm reacts on time blocking the blow with the guard. (-1  Damage to the health. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Hellsing.
The judges have ruled 4 Fight Points extra points for Jackstorm and 10 Fight Points extra points for Hellsing.

15 , 56% , 14% .
35 , 96% , 11% .

Round 4º

0,5
Hellsing attacks with a JAB .
Jackstorm does not react on time and receives the impact. (-2  Damage to the health. kobox punto)
1
Hellsing takes the initiative and runs a JAB directed to the body .
Full impact on Jackstorm. (-3  Damage to the stamina. kobox punto)
Jackstorm can´t hold any longer and falls (kobox punto)
1,5
Jackstorm tries to get up, although that is quite touched, accomplishes this without problems to the 5 account. (+6 Stamina Recovered.) (-6 Lost Health)
The referee checks his eyes before resuming the fight.
Hellsing attacks with a JAB .
Jackstorm has received a good blow. (-2  Damage to the stamina. kobox punto)
2
Hellsing has cornered to Jackstorm against the ropes. (+25% hit probability)
Hellsing not drop the pace and throws a JAB directed to the jaw .
Jackstorm has received a good blow. (-6  Damage to the health. kobox punto)
Not bad.
It has been too much for Jackstorm and falls. (kobox punto)
2,5
Jackstorm seemed stunned but he´s on his feet at the count of 7. (-3 Loss Stamina) (+2 Recovered Health)
The referee check his health before resuming the fight.
Hellsing has cornered to Jackstorm against the ropes. (+25% hit probability)
Hellsing rotates the hip, it has launched a RIGHT HAND .
Going to do much damage with that hit.
It goes through Jackstorm guard and hits (-18 Extra Damage to the health. kobox punto)
Jackstorm has fallen, the referee approaches. (kobox punto)
Hellsing has won by technical knockout since Jackstorm has gone to the floor 3 times in the same round.

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Hellsing is the winner of the match by KO.
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