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Date 10-10-26 13:40

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kingdoom
Vs.

SpiKMaNN


Starts the fight of the 14º journey of the XVIII. 2.084º league.
Today have gathered at the Stadium 991 estadio_raulo freaks boxing.

In the left corner with 40,83 Lb wearing red pants we have kingdoom ESPAÑA
His personal record is of 399 victories 530 defeats 7 void ones and 314 KO`s.
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Its not official sponsor is Mirmeco.

In the corner right with 43,15 Lb and wearing blue pants have to SpiKMaNN ESPAÑA
His personal record is of 317 victories 125 defeats 0 void ones and 299 KO`s.
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Its not official sponsor is Indómita Games.

kingdoom has adopted the position of Basic Guard, SpiKMaNN is in the Basic Guard position.
The kingdoom´s most light body increases in +2,32% the probability of throbbing.
The bulk of SpiKMaNN gives +2,32% damage.

Round 1º

0,5
SpiKMaNN attacks with a right HOOK looking for the stomach .
kingdoom absorbs part of the impact by stiffening the guard. (-14  Damage to the stamina. )
1
SpiKMaNN launches a JAB .
kingdoom blocks it with his defense. (-2  Damage to the stamina. ) (+5% hit probability)
SpiKMaNN tries to fool his opponent with his first blow and launched a very quickly STRAIGHT.
Hit the air because kingdoom manages to dodged it.
1,5
SpiKMaNN has kingdoom push back after a succession of jabs.
2
SpiKMaNN push kingdoom against the ropes. (+25% hit probability)
SpiKMaNN tries to surprise his opponent with a STRAIGHT .
Hit full kingdoom. (-15  Damage to the health. kobox punto)
Not bad.
2,5
SpiKMaNN has pushed kingdoom against the ropes. (+25% hit probability)
SpiKMaNN is positioned to launch with his/her right hand a STRAIGHT .
kingdoom balance your body manages to avoid the blow.
3
SpiKMaNN has led kingdoom against the corner of the ring. (+50% hit probability)
SpiKMaNN launches a UPPERCUT looking for the stomach .
kingdoom reacts on time blocking the blow with the guard. (-10  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SpiKMaNN.
The judges have ruled 4 Fight Points extra points for kingdoom and 10 Fight Points extra points for SpiKMaNN.

4 , 93% , 77% .
12 , 100% , 31% .

Round 2º

0,5
SpiKMaNN launches a feint, fooling his rival completely. (+25% hit probability)
SpiKMaNN takes the initiative and runs a CROCHET .
A blow too slow since kingdoom manages to dodge it.
kingdoom manages to balance his body to launch one against. (+15,6% hit probability)
kingdoom threatens a STRAIGHT and preparing his next shot. (+25% hit probability)
kingdoom attacks with a JAB .
SpiKMaNN was hit directly (-10  Damage to the health. kobox punto)
Not bad.
1
kingdoom initiates an exchange of jabs that achieve SpiKMaNN push back.
1,5
Due to fatigue SpiKMaNN blows come with less intensity.
SpiKMaNN takes the initiative and runs a HOOK to the body .
kingdoom blocks it with his defense. (-1  Damage to the stamina. )
2
It seems that fatigue has reduced the force in the blows of SpiKMaNN.
Without thinking twice SpiKMaNN runs a HOOK .
kingdoom goes back to dodge the blow.
No time to breathe kingdoom launches to against. (+10,6% hit probability)
kingdoom launches a right STRAIGHT to the face .
It´s a perfect punch
SpiKMaNN keeps his guard firm. (-33 Extra Damage to the health. )
2,5
Without thinking twice SpiKMaNN takes the initiative and launches a right STRAIGHT .
kingdoom reacts on time blocking the blow with the guard. (-11  Damage to the health. )
3
SpiKMaNN has locked kingdoom in the corner of the ring. (+50% hit probability)
Due to fatigue SpiKMaNN blows come with less intensity.
SpiKMaNN takes the initiative and runs a UPPERCUT .
kingdoom keeps his guard firm. (-1  Damage to the stamina. )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SpiKMaNN.
The judges have ruled 7 Fight Points extra points for kingdoom and 7 Fight Points extra points for SpiKMaNN.

13 , 88% , 78% .
19 , 69% , 11% .

Round 3º

0,5
SpiKMaNN is removed from the sleeve a JAB .
kingdoom balance your body manages to avoid the blow.
No time to breathe kingdoom launches to against. (+13,3% hit probability)
Without thinking twice kingdoom runs a JAB .
A blow too slow since SpiKMaNN manages to dodge it.
1
kingdoom takes the initiative and runs a right STRAIGHT .
SpiKMaNN does not react on time and receives the impact. (-52  Damage to the stamina. kobox punto)
Not bad.
SpiKMaNN legs do not stop shaking and plummet. (kobox punto)
1,5
SpiKMaNN get on his feets at the count of 4. (+47 Stamina Recovered.) (-47 Lost Health)
After checking their status the referee resumes the fight.
SpiKMaNN launches a LEFT PUNCH .
kingdoom keeps his guard firm. (-9  Damage to the health. )
2
kingdoom takes the initiative and runs a RIGHT HAND .
SpiKMaNN was hit directly (-32  Damage to the health. kobox punto)
2,5
Long arms of SpiKMaNN arrive without restguard against of kingdoom that just giving before advancing your opponent
3
SpiKMaNN has managed to corner kingdoom in the corner of the ring. (+50% hit probability)
SpiKMaNN rotates the hip, it has launched a HOOK .
Goes throught the guard of kingdoom and hits. (-16  Damage to the stamina. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by SpiKMaNN.
The judges have ruled 8 Fight Points extra points for kingdoom and 6 Fight Points extra points for SpiKMaNN.

26 , 85% , 63% .
26 , 12% , 36% .

Round 4º

0,5
SpiKMaNN prepares the right to launch a STRAIGHT going to the stomach .
kingdoom keeps his guard firm. (-11  Damage to the stamina. )
1
SpiKMaNN launches a UPPERCUT .
A blow too slow since kingdoom manages to dodge it.
No time to breathe kingdoom launches to against. (+7,1% hit probability)
kingdoom is removed from the sleeve a STRAIGHT .
SpiKMaNN balance your body manages to avoid the blow.
1,5
Without thinking twice kingdoom takes the initiative and launches a right STRAIGHT to the chin .
SpiKMaNN has received a good blow. (-67  Damage to the health. kobox punto)
SpiKMaNN can´t hold any longer and falls (kobox punto)
2
SpiKMaNN adopts the position of fighting but is too stunned to answer the questions of the referee.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
kingdoom is the winner of the match by KO.
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