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Date 10-10-26 13:47

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Smasherman
Vs.

KROPP


Starts the fight of the 14º journey of the XVIII. 2.404º league.
Today have gathered at the Stadium 441 SIN_DOLOR freaks boxing.

In the corner left with 40 Lb and wearing red pants have to Smasherman REINO UNIDO
His personal record is of 2 victories 74 defeats 0 void ones and 2 KO`s.
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Its not official sponsor is Evobas.com.

In the corner right with 40 Lb and wearing the breeches blue have KROPP ESPAÑA
His personal record is of 0 victories 77 defeats 0 void ones and 0 KO`s.
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Its not official sponsor is Indómita Games.

Smasherman has adopted the position of Basic Guard, KROPP is in the Basic Guard position.

Round 1º

0,5
Amamos a Smasherman-cry filled the stadium without pause.
1
Smasherman is removed from the sleeve a LEFT PUNCH .
KROPP blocks it with his defense. (-1  Damage to the health. )
1,5
Smasherman has set a little dance with the intent to provoke his rival.
2
Smasherman has managed to corner KROPP against the ropes. (+25% hit probability)
Smasherman launches a RIGHT HAND to the body .
KROPP goes back to dodge the blow.
2,5
From the corner of KROPP its second tells to enforce the pace of combat.
3
Smasherman has locked KROPP in the corner of the ring. (+50% hit probability)
Smasherman not drop the pace and throws a LEFT PUNCH to the chin .
KROPP has been reached. (-1  Damage to the health. kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Smasherman.
The judges have ruled 9 Fight Points extra points for Smasherman and 4 Fight Points extra points for KROPP.

11 , 100% , 50% .
4 , 75% , 100% .

Round 2º

0,5
KROPP uses its set of feet to impose the pace but Smasherman exceeds him.
1
Smasherman takes the initiative and runs a LEFT PUNCH going to the stomach .
A blow too slow since KROPP manages to dodge it.
KROPP takes the opportunity to launch a counter. (+1% hit probability)
Without thinking twice KROPP takes the initiative and launches a RIGHT HAND .
Full impact on Smasherman. (-1  Damage to the health. kobox punto)
1,5
Smasherman tries to surprise his opponent with a LEFT PUNCH .
KROPP blocks it with his defense. (-1  Damage to the health. )
2
Smasherman has cornered to KROPP against the ropes. (+25% hit probability)
Smasherman rotates the hip, it has launched a RIGHT HAND to the body .
KROPP balance your body manages to avoid the blow.
2,5
Smasherman has managed to corner KROPP against the ropes. (+25% hit probability)
Without thinking twice Smasherman takes the initiative and launches a RIGHT HAND to the body .
KROPP balance your body manages to avoid the blow.
3
KROPP is pushed into the corner by Smasherman (+50% hit probability)
Smasherman tries to surprise his opponent with a RIGHT HAND searching the jaw .
Hit the air because KROPP manages to dodged it.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Smasherman.
The judges have ruled 6 Fight Points extra points for Smasherman and 4 Fight Points extra points for KROPP.

17 , 87% , 50% .
10 , 62% , 50% .

Round 3º

0,5
KROPP takes the initiative and runs a LEFT PUNCH .
Smasherman blocks it with his defense. (-1  Damage to the stamina. )
Smasherman falls collapsed to the ground, the referee is approaching. It seems that it will start the countdown. (kobox punto)
1
Smasherman awaits the referee count to 5 to get up. (+2 Stamina Recovered.) (-2 Lost Health)
The referee check his health before resuming the fight.
Smasherman tries to surprise his opponent with a RIGHT HAND directed to the jaw .
Hit the air because KROPP manages to dodged it.
1,5
Smasherman has feint a PUNCH (+25% hit probability)
Smasherman rotates the hip, it has launched a LEFT PUNCH .
KROPP balance your body manages to avoid the blow.
2
Smasherman not drop the pace and throws a LEFT PUNCH looking for the chin .
Hit full KROPP. (-1  Damage to the health. kobox punto)
Not bad.
2,5
Without thinking twice Smasherman takes the initiative and launches a LEFT PUNCH .
KROPP absorbs part of the impact by stiffening the guard. (-1  Damage to the stamina. )
It has been too much for KROPP and falls. (kobox punto)
3
Although his legs tremble, KROPP achieves to join at the count of 6. (+2 Stamina Recovered.) (-2 Lost Health)
After checking their status the referee resumes the fight.
KROPP moves for the quadrilateral one with total tranquility since Smasherman seems to be unable to follow the pace of his game of feet.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Smasherman.
The judges have ruled 9 Fight Points extra points for Smasherman and 4 Fight Points extra points for KROPP.

30 , 62% , 50% .
16 , 25% , 100% .

Round 4º

0,5
Smasherman not drop the pace and throws a RIGHT HAND .
KROPP balance your body manages to avoid the blow.
KROPP manages to balance his body to launch one against. (+100% hit probability)
KROPP rotates the hip, it has launched a LEFT PUNCH .
Smasherman has been reached. (-1  Damage to the health. kobox punto)
Not bad.
1
The opponent of KROPP see coming a RIGHT HAND .
A blow too slow since Smasherman manages to dodge it.
Without thinking it Smasherman prepares to launch a counterattack. (+1% hit probability)
Without thinking twice Smasherman runs a LEFT PUNCH to the stomach .
Hit the air because KROPP manages to dodged it.
1,5
Smasherman takes the initiative and runs a LEFT PUNCH .
A blow too slow since KROPP manages to dodge it.
KROPP manages to balance his body to launch one against. (+100% hit probability)
KROPP launches a RIGHT HAND .
Hit the air because Smasherman manages to dodged it.
2
Smasherman not drop the pace and throws a LEFT PUNCH addressing to the jaw .
Full impact on KROPP. (-1  Damage to the health. kobox punto)
2,5
Smasherman seems to float around KROPP with its magnificent footwork.
3
Smasherman gets KROPP to the corner (+50% hit probability)
Smasherman not drop the pace and throws a RIGHT HAND directed to the body .
KROPP balance your body manages to avoid the blow.
Without thinking it KROPP prepares to launch a counterattack. (+100% hit probability)
Without thinking twice KROPP takes the initiative and launches a LEFT PUNCH directed to the chin .
Smasherman goes back to dodge the blow.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Smasherman.
The judges have ruled 6 Fight Points extra points for Smasherman and 4 Fight Points extra points for KROPP.

38 , 50% , 50% .
22 , 12% , 50% .

Round 5º

0,5
Smasherman is removed from the sleeve a RIGHT HAND aiming the body .
KROPP reacts on time blocking the blow with the guard. (-1  Damage to the stamina. )
Already you can not hold standing and KROPP falls. (kobox punto)
1
KROPP get on his feets at the count of 6. (+1 Stamina Recovered.) (-1 Lost Health)
After checking their status the referee resumes the fight.
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Smasherman is the winner of the match by KO.
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